As long as I know all projectiles are handled by particle system and few version ago you wasn't able to use custom shaders with it. Not sure if anything changed since then.
No, like the fab shader checks what team color is being used and then puts a green mesh on, but modders can make it use the info to select its shader. The nanolathe doesn't check team colors when i last checked, although an uber guy said he was adding that in. Did he ever finish it?
Let me clarify thats all. PA have two different entities: Shaders. It's just normal GLSL shaders you can edit with text editor. Stored in "/media/shaders". Those used for everything in-game, mostly everything you see it's shader.From shaders you able to access certain in-game values like team color. Effects handled by particle system. It's JSON files with strict structure and each can contain multiple particle emitters. Stored in "/media/pa/effects/specs". Those used for projectiles, explosions, mouse click effects, "N S" and "ABCD" letters, etc. I'm not totally sure if shaders that particle system use can be modified. As long as I know you can't set custom shader for particles and particle system don't have access to any external info.
@RCIX can you update to the gamma version? it seems that this mod makes some unit icons to disappear (commander, gunships, vanguards and orbital stuff)
Passing team colors to the effects system is still on my list, but no, not yet implemented. I thought I might get a chance to when we first added pings, but there was an easier solution.
this is not the problem, the mod works fine, but it brings along a bug, in which the zoom out icons of commander, gunships, vanguards and some orbital units will not show up In the first picture, we see a commander with no icon in the second picture, we have 4 peregrines and 5 gunships, the gunships have no icon I was planning to report the bug, but then I decided to check if it was one of the mods causing, apparently deactivating this one solves the problem