[REL] Missile Command 3.0.5

Discussion in 'Released Mods' started by wondible, April 5, 2014.

  1. ViolentMind

    ViolentMind Active Member

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    Awesome! Thanks! I was hoping that you would update this one. :)
  2. wondible

    wondible Post Master General

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    Missile Command 2.0.1 - Error in command hook blocked spectator ping
  3. frostyrootbeer

    frostyrootbeer New Member

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    this needs to be a movable window, it sits behind alerts minimap UI.
  4. wondible

    wondible Post Master General

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    Kind of always been on todo. But minimap really only works in 1v1, and nukes don't often happen there.
  5. cola_colin

    cola_colin Moderator Alumni

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    Actually AlertsMinimap works on all Uber maps and some more by now. I've not done it, but I think it can be used in team games as well.
  6. wondible

    wondible Post Master General

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    Yeah, 1v1 was an oversimplification for "mapped systems"
  7. wondible

    wondible Post Master General

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    Missile Command 2.0.2 - Add option bar button hover effect
  8. wondible

    wondible Post Master General

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    Missile Command 2.1.0

    ## 2.1.0

    - Window is draggable
    - Visual update with icons (launcher: unready, missile: ready)
    - Right click to toggle ready
    - Box select launchers

    Screen Shot 2015-05-09 at 18.35.00 .png
    doud likes this.
  9. wondible

    wondible Post Master General

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    Missile Command 2.1.1 - Game changed required header links circa 82293
  10. wondible

    wondible Post Master General

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    Missile Command 3.0.0

    New APIs circa 84871

    - Can sometimes automatically report missile ready.
    - Can discover launcher location if it missed the creation event.
    - Can notice unknown launchers on screen, once panel has been activated.
    - Remove state saving, we are no longer dependent on create alterts for discovery and position
    tracert likes this.
  11. probodobodyne

    probodobodyne Active Member

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  12. wondible

    wondible Post Master General

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    Missile Command 3.0.1 - Fix icon paths circa titans

    Looks like there is an ammo_fraction_change event which could be interesting to play with later.
    mysticalfists likes this.
  13. mysticalfists

    mysticalfists Member

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    Another awesome mod I use in combination with my cheat mods. It's really the only way to keep track of and use over 1000+ Nukes, LoL!~
  14. wondible

    wondible Post Master General

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    I think 1000 goes outside the UI design parameters ;^)
  15. wondible

    wondible Post Master General

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    Missile Command 3.0.2

    - Launchers under construction should not be shown as ready
    - Update mod icon to reflect current interface
  16. wondible

    wondible Post Master General

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    Missile Command 3.0.3 - Small deoptimization to support non-promises from Cover the Line
  17. huangth

    huangth Active Member

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    I like this mod.

    Could the panel remember its position of last game?
    I also use other mod which occupies the left top corner.
    So I must drag it to other position every game.
  18. netpyxa

    netpyxa Active Member

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    This mod sometimes does not detect the first missile launcher that you build. It only detects the 2nd, the 3rd etc. That happened in Galactic war with the overhaul mod.
  19. wondible

    wondible Post Master General

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    Missile Command 3.0.4

    - Fix registration of first launcher built when window is closed
    - Update preview pip api
  20. wondible

    wondible Post Master General

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    Missile Command 3.0.5 - Fix typo

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