[REL] Missile Command 3.0.3 [88288]

Discussion in 'Released Mods' started by wondible, April 5, 2014.

  1. ViolentMind

    ViolentMind Active Member

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    Awesome! Thanks! I was hoping that you would update this one. :)
  2. wondible

    wondible Post Master General

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    Missile Command 2.0.1 - Error in command hook blocked spectator ping
  3. frostyrootbeer

    frostyrootbeer New Member

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    this needs to be a movable window, it sits behind alerts minimap UI.
  4. wondible

    wondible Post Master General

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    Kind of always been on todo. But minimap really only works in 1v1, and nukes don't often happen there.
  5. cola_colin

    cola_colin Moderator Alumni

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    Actually AlertsMinimap works on all Uber maps and some more by now. I've not done it, but I think it can be used in team games as well.
  6. wondible

    wondible Post Master General

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    Yeah, 1v1 was an oversimplification for "mapped systems"
  7. wondible

    wondible Post Master General

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    Missile Command 2.0.2 - Add option bar button hover effect
  8. wondible

    wondible Post Master General

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    Missile Command 2.1.0

    ## 2.1.0

    - Window is draggable
    - Visual update with icons (launcher: unready, missile: ready)
    - Right click to toggle ready
    - Box select launchers

    Screen Shot 2015-05-09 at 18.35.00 .png
    doud likes this.
  9. wondible

    wondible Post Master General

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    Missile Command 2.1.1 - Game changed required header links circa 82293
  10. wondible

    wondible Post Master General

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    Missile Command 3.0.0

    New APIs circa 84871

    - Can sometimes automatically report missile ready.
    - Can discover launcher location if it missed the creation event.
    - Can notice unknown launchers on screen, once panel has been activated.
    - Remove state saving, we are no longer dependent on create alterts for discovery and position
    tracert likes this.
  11. probodobodyne

    probodobodyne Active Member

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  12. wondible

    wondible Post Master General

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    Missile Command 3.0.1 - Fix icon paths circa titans

    Looks like there is an ammo_fraction_change event which could be interesting to play with later.
    mysticalfists likes this.
  13. mysticalfists

    mysticalfists Member

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    Another awesome mod I use in combination with my cheat mods. It's really the only way to keep track of and use over 1000+ Nukes, LoL!~
  14. wondible

    wondible Post Master General

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    I think 1000 goes outside the UI design parameters ;^)
  15. wondible

    wondible Post Master General

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    Missile Command 3.0.2

    - Launchers under construction should not be shown as ready
    - Update mod icon to reflect current interface
  16. wondible

    wondible Post Master General

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    Missile Command 3.0.3 - Small deoptimization to support non-promises from Cover the Line
  17. huangth

    huangth Active Member

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    I like this mod.

    Could the panel remember its position of last game?
    I also use other mod which occupies the left top corner.
    So I must drag it to other position every game.
  18. netpyxa

    netpyxa Active Member

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    This mod sometimes does not detect the first missile launcher that you build. It only detects the 2nd, the 3rd etc. That happened in Galactic war with the overhaul mod.

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