Version 1.20.0 - 2021-02-14 General Updated file shadows Added vertical icon offset to Advanced Mass Extractor Added new UNITTYPEs to match usage by MLA Balance Orbital Fabrication Starship Changed ground and air vision to sight from radar
Version 1.21.0 - 2021-08-05 General Updated icons for units given water-hover (shallow water) navigation Balance Air Comet Removed underwater vision Lockheed Build cost increased from 800 to 900 Marauder Weapon blocked by enemies and terrain Land Archer Icarus added to priority target list Arsonist Damage increased from 20 to 40 Splash increased from 20 to 40 Deathmark Removed underwater vision Earthshaker Removed underwater vision Enforcer Removed underwater vision Havoc Can now intercept missiles Removed underwater vision Lancer Removed underwater vision Maul Removed underwater vision Miniman Removed underwater vision Monstrosity Removed underwater vision Odin Icarus added to priority target list for AA Orbweaver Weapon blocked by enemies and terrain Icarus added to priority target list Build cost increased from 600 to 750 Removed underwater vision Panzer Removed ability to shoot Air units Removed underwater vision Patriot Icarus added to priority target list Purger Removed underwater vision Shredder Icarus added to priority target list Stoke Torpedo can no longer target WaterHover units Thor Multilaser blocked by enemies and terrain Removed underwater vision Tola Weapon blocked by enemies and terrain Orbital Centurion Weapon blocked by enemies and terrain Imperator Weapon blocked by enemies and terrain Kosmos Weapon blocked by enemies and terrain Paladin Weapon blocked by enemies and terrain Sea Akula Torpedo can no longer target WaterHover Catfish Movement changed from deepwater to water-hover Torpedo can no longer target WaterHover Laser blocked by enemies and terrain Hammerhead Torpedo can no longer target WaterHover Ram blocked by enemies and terrain Manta Anti-air blocked by enemies and terrain Icarus added to priority target list for AA Ripple Torpedo can no longer target WaterHover Talos Weapon blocked by enemies and terrain Icarus added to priority target list Tsunami Torpedo can no longer target WaterHover Fixed Havoc fires from both pylons Added wakes to ships and subs that didn't have one
Just wanted to Report that the mod is currently broken: none of the units show up in the unit list, and build bars don't show up for legion commanders in-game
It isn't. Currently there is a bug in Community Mods that prevents Legion from being merged with other mods that add units. Disable other mods that add units, like Second Wave, and the issue will go away. Because Second Wave and Bug Mode don't properly handle their dependencies you will need to go into your INSTALLED tab to make sure you disable all parts of those mods. The fix for Community Mods is expected any day now.
To use Legion with Second Wave and/or Section 17, install the relevant DAEDLAUS ComPatch mod from Community Mods. This is a workaround pending a fix being applied to Community Mods.
v1.22.0 2022-02-16 General Improved PNG compression to reduce mod size Balance Air Flyer Foundry Build cost decreased from 660 to 600 Loki Damage to air increased from 50% to 100% Meteoroid Damage to structures decreased from 150% to 100% Increased guard radius from 100 to 250 Give higher priority to air defences Land Armour Foundry Build cost decreased from 660 to 600 Energy demand increased from 640 to 765 Metal demand increased from 15 to 17 Corsair Increased standard deviation of shots from 0 to 1 Havoc Damage to commanders increased from 67% to 100% Lancer Damage to commanders decreased from 133% to 100% Damage to structures decreased from 133% to 100% Damage to vehicles decreased from 133% to 100% Damage increased from 125 to 166 Panzer Damage to structures decreased from 300% to 100% Peacekeeper Build cost reduced from 75 to 60 Walker Foundry Build cost decreased from 660 to 600 Energy demand increased from 640 to 765 Metal demand increased from 15 to 17 Orbital Imperator Meteoroids can now be controlled Starcannon Energy demand increased from 1900 to 2250 Sea Catfish Shots reverted to hitscan Movement changed from water-hover to deepwater Manta Damage to orbital increased from 25% to 100% Ship Foundry Build cost decreased from 660 to 600 AI Scout with Stokes if no better options Fixed the building of too many Purgers Won't build land titans due to pathfinding issues Builds more Stokes Builds more Corsairs Fixed Obsolete scene loads Some Legion theme elements not being loaded Failure to stop to engage a target while patrolling for: Purger Panzer Maul Deathmark Nanoswarms Earthshaker Scorpion Shank Epoch Panzer description with thanks to Thorveim for the report Radar jamming no longer prevents the triggering of Spoilers Monstrosity secondary weapons pointing at the primary gun's target rather than their own One of the Imperator's side-guns not firing Imperator moves into range of all its guns when attacking orbital targets Viper not firing when chasing a target Particle shape for nuke explosions Supernova causing an error to be logged when built UI style errors Black Knight idle animation not playing Strategic Icons With thanks to Quildtide for these. Fixed inconsistent energy symbol for: Power Catalyst Advanced Power Catalyst OmniSilo Storage Fixed inconsistent radar symbol for: Radar Overseer Fixed inconsistent targeting symbol for: Shredder Archer Ripple Tsunami Fixed inconsistent metal symbol for OmniSilo Storage Fixed inconsistent walker/armour symbols for Starcannon Replaced all #FFF100 with #FFFF00 for Radar Horizontally centered icons for: Power Catalyst Advanced Power Catalyst OmniSilo Storage Starcannon Radar Shredder Archer Ripple Tsunami
Version 1.23.0 - 2022-04-16 General Improved Tyr effects Bots brake instantly Tank braking aligned to acceleration Further improved PNG compression to reduce mod size Balance Air Firebird Health reduced from 300 to 240 Lockheed Health reduced from 400 to 350 Loki Health increased from 9000 to 11250 Scythe Health reduced from 150 to 120 Land Advanced Mass Extractor Build cost decreased from 2000 to 1800 Metal production increased from 16 to 18 Health reduced from 5000 to 3000 Deathmark Health increased from 125 to 250 Turn speed increased from 60 to 90 Turret yaw rate increased from 30 to 60 Havoc Projectiles per shot reduced from 2 to 1 Chain jump vision increased from 10 to 50 Chain jump range increased from 25 to 50 Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750 Hive Nanoswarm damage type changed to metal Nanoswarm damage reduced from 30 to 5 Investigator Radar range decreased from 350 to 300 Jackal Cost decreased from 350 to 325 Lancer Range decreased from 75 to 70 Maul Speed increased from 8 to 10 Miniman Speed increased from 8 to 10 Monstrosity Turret yaw rate increased from 30 to 45 Odin Acceleration increased from 5 to 100 Braking increased from 5 to 100 Panzer Speed increased from 10 to 14 Peacekeeper Cost increased from 60 to 75 Health increased from 150 to 165 Range decreased from 75 to 70 Purger Health reduced from 40 to 20 Praetorian Range increased from 100 to 110 Build range increased from 20 to 30 Rampart Energy consumption increased from 0 to 1200 Scarab Cost increased from 500 to 550 Scorpion Range reduced from 150 to 140 Thor Health reduced from 80,000 to 60,000 Acceleration increased from 10 to 100 Orbital Rig Storage removed Energy production reduced from 7000 to 3750 Starcannon Range reduced from 800 to 600 Sea Hammerhead Acceleration increased from 4 to 30 Brake increased from 25 to 80 AI Builds the Hive Fixed Rampart blocking three times as many shots as intended due to change in engine's handling of ammo Removed Rampart's energy efficiency requirement as it only led to the appearance of a non-operational unit Factories not blocking projectiles properly (with thanks to Taiga for the report): Armour Foundry Flyer Foundry Walker Foundry Ship Foundry Advanced Armour Foundry Advanced Flyer Foundry Advanced Walker Foundry Advanced Ship Foundry
Version 1.24.0 - 2022-05-11 General Updated selection circle diameter for (with thanks to Anonemous2): Archer Decimator Gustav Hive Holocene Kosmos Lockheed Loki Miniman Monstrosity Nova OmniSilo Orbweaver Overseer Paladin Panzer Ripple Salamander Turret Sky Bridge Starcannon Updated mesh bounds for (with thanks to Anonemous2): Advanced Armour Fabricator Arsonist Gustav Holocene Jackal Kosmos Lancer Loki Meteor Miniman Orbweaver Panzer Rampart Ripple Salamander Scarab Shredder Theodor Thor Visual improvements for Rampart Rampart size increased Rampart strategic icon updated Balance Air Meteor Won't launch Meteorites until ammo is fully reloaded Scythe Damage reduced from 35 to 29 AI Fixed Meteors not moving with air platoons
Version 1.25.0 - 2022-07-17 General Added support for the Bugs' Faction metal extractors Balance Land Odin Removed stomp weapon Omni Silo Energy storage increased from 75,000 to 225,000 Thor Removed stomp weapon Orbital Rig Cost increased from 3000 to 4000 Fixed Manta not showing DPS for any weapon on its unit card Manta's anti-drop-pod weapon being linked to its missile targeting system Manta AA effects not being tied to where it was shooting Interplanetary speeds and unittype tags for Infiltrator - with thanks to Dreadnought for the report Havoc missing UNITTYPE_TacticalDefense
Version 1.26.0 - 2022-09-19 General Aligned Legion orbital travel speeds with those of MLA Balance Air Salamander Removed secondary fire Purifier no longer self-destructs Land Havoc Cost increased from 750 to 800 Lancer Health decreased from 120 to 100 Peacekeeper Health increased from 165 to 170 Scorpion Range reduced from 130 to 120 Cost increased from 800 to 900 Orbital Starcannon Health decreased from 3000 to 2000 Unit slots reduced from 14 to 9 Added Enforcer as a buildable unit Viper Removed the 100 range weapon Attacks at full range AI Enabled usage of Star Cannon following crash fix in base game Fixed Unit types for Purifier
Version 1.27.0 - 2023-04-21 General Transports always move to units, units never move to Transports Updated for PA 116931 Balance Orbital Chariot Brake increased from 25 to 30 Speed increased from 25 to 50 Bugfix Ship Foundry can no longer be blocked in a way that prevents production
Version 1.28.0 - 2023-06-12 General Meteroids don't leave wreckage due to potential sim speed impact over time Updated for PA 116982
Version 1.29.0 - 2023-10-18 General Visual update for: Archer Arsonist Centurion Clot Decimator Gustav Hive Investigator Jackal Lancer Peacekeeper Purger Purifier Ripple Scarab Sea Urchin Shredder Spoiler Theodor Tola Tsunami AI Build Titans only when the threat level on the planet is high enough to justify their usage Build all titan types Able to open with Walker and Armour Foundries again Balance Sea Jaeger Can now travel through teleporters Land Jackal Attack changed to burst fire Damage increased from 10 to 40 Splash increased from 0 to 20 Splash range increased from 0 to 6 Standard deviation of shots increased from 0 to 1 Theodor Ammo capacity decreased from 1000 to 100 Ammo per shot decreased from 1000 to 100 Damage decreased from 200 to 20 Max firing velocity increased from 200 to 250 Rate of fire increased from 0.2 to 2 Standard deviation of shots increased from 0.25 to 0.66 Splash damage decreased from 200 to 20 Splash range decreased from 18 to 12 Purger Turret yaw rate decreased from 3000 to 540 Sea Ripple Damage increased from 50 to 125 Projectiles per fire decreased from 5 to 2 Bugfix Fix Theodor referencing nonexistent bone for aiming Fix missing node_idle entry in Thor animation tree Fix missing being_built entry in Manta animation tree Correct invalid shapes in effects Remove broken particle emitter from Odin
Version 1.30.0 - 2024-04-12 General Commander updates: Added Core Added Scion Added Cataphract Added Reclaimer Removed Wasushi Removed Rockteeth Investigator can attack move and will stop short of enemies Balance Land Praetorian Build range increased from 30 to 45 Tola Antidrop shot velocity increased from 200 to 400 Sea Manta Antidrop shot velocity increased from 200 to 400 Visual Fixed minor visual issue on Purger Icons for Iron Dome and Supernova aligned to the MLA icon style Updated: Orb Weaver Monstrosity Power Catalyst Advanced Power Catalyst Stoke Necromancer Maul Cyclops Commander Overwatch Commander Bugfix Air units will automatically engage underwater units
Version 1.30.1 - 2024-05-01 Bugfix Added missing unit type to Spoiler Fixed some ammos not being properly intercepted
Version 1.30.2 - 2024-08-01 Bugfix Add missing unit type to Sea Urchin Prevent regular fabricators building Spoilers