[REL] Legion Expansion [Released!]

Discussion in 'Released Mods' started by Nicb1, May 3, 2016.

  1. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    Version 1.20.0 - 2021-02-14

    General
    • Updated file shadows
    • Added vertical icon offset to Advanced Mass Extractor
    • Added new UNITTYPEs to match usage by MLA
    Balance
    • Orbital
      • Fabrication Starship
        • Changed ground and air vision to sight from radar
  2. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    Version 1.20.1 - 2021-06-24

    General
    • Updated file shadows
  3. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    Version 1.21.0 - 2021-08-05

    General
    • Updated icons for units given water-hover (shallow water) navigation
    Balance
    • Air
      • Comet
        • Removed underwater vision
      • Lockheed
        • Build cost increased from 800 to 900
      • Marauder
        • Weapon blocked by enemies and terrain
    • Land
      • Archer
        • Icarus added to priority target list
      • Arsonist
        • Damage increased from 20 to 40
        • Splash increased from 20 to 40
      • Deathmark
        • Removed underwater vision
      • Earthshaker
        • Removed underwater vision
      • Enforcer
        • Removed underwater vision
      • Havoc
        • Can now intercept missiles
        • Removed underwater vision
      • Lancer
        • Removed underwater vision
      • Maul
        • Removed underwater vision
      • Miniman
        • Removed underwater vision
      • Monstrosity
        • Removed underwater vision
      • Odin
        • Icarus added to priority target list for AA
      • Orbweaver
        • Weapon blocked by enemies and terrain
        • Icarus added to priority target list
        • Build cost increased from 600 to 750
        • Removed underwater vision
      • Panzer
        • Removed ability to shoot Air units
        • Removed underwater vision
      • Patriot
        • Icarus added to priority target list
      • Purger
        • Removed underwater vision
      • Shredder
        • Icarus added to priority target list
      • Stoke
        • Torpedo can no longer target WaterHover units
      • Thor
        • Multilaser blocked by enemies and terrain
        • Removed underwater vision
      • Tola
        • Weapon blocked by enemies and terrain
    • Orbital
      • Centurion
        • Weapon blocked by enemies and terrain
      • Imperator
        • Weapon blocked by enemies and terrain
      • Kosmos
        • Weapon blocked by enemies and terrain
      • Paladin
        • Weapon blocked by enemies and terrain
    • Sea
      • Akula
        • Torpedo can no longer target WaterHover
      • Catfish
        • Movement changed from deepwater to water-hover
        • Torpedo can no longer target WaterHover
        • Laser blocked by enemies and terrain
      • Hammerhead
        • Torpedo can no longer target WaterHover
        • Ram blocked by enemies and terrain
      • Manta
        • Anti-air blocked by enemies and terrain
        • Icarus added to priority target list for AA
      • Ripple
        • Torpedo can no longer target WaterHover
      • Talos
        • Weapon blocked by enemies and terrain
        • Icarus added to priority target list
      • Tsunami
        • Torpedo can no longer target WaterHover
    Fixed
    • Havoc fires from both pylons
    • Added wakes to ships and subs that didn't have one
  4. stealthpiloter

    stealthpiloter New Member

    Messages:
    4
    Likes Received:
    0
    Just wanted to Report that the mod is currently broken: none of the units show up in the unit list, and build bars don't show up for legion commanders in-game
  5. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    It isn't. Currently there is a bug in Community Mods that prevents Legion from being merged with other mods that add units. Disable other mods that add units, like Second Wave, and the issue will go away.

    Because Second Wave and Bug Mode don't properly handle their dependencies you will need to go into your INSTALLED tab to make sure you disable all parts of those mods.

    The fix for Community Mods is expected any day now.
  6. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    To use Legion with Second Wave and/or Section 17, install the relevant DAEDLAUS ComPatch mod from Community Mods. This is a workaround pending a fix being applied to Community Mods.
  7. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    v1.22.0 2022-02-16

    General
    • Improved PNG compression to reduce mod size
    Balance

    • Air
      • Flyer Foundry
        • Build cost decreased from 660 to 600
      • Loki
        • Damage to air increased from 50% to 100%
      • Meteoroid
        • Damage to structures decreased from 150% to 100%
        • Increased guard radius from 100 to 250
        • Give higher priority to air defences
    • Land
      • Armour Foundry
        • Build cost decreased from 660 to 600
        • Energy demand increased from 640 to 765
        • Metal demand increased from 15 to 17
      • Corsair
        • Increased standard deviation of shots from 0 to 1
      • Havoc
        • Damage to commanders increased from 67% to 100%
      • Lancer
        • Damage to commanders decreased from 133% to 100%
        • Damage to structures decreased from 133% to 100%
        • Damage to vehicles decreased from 133% to 100%
        • Damage increased from 125 to 166
      • Panzer
        • Damage to structures decreased from 300% to 100%
      • Peacekeeper
        • Build cost reduced from 75 to 60
      • Walker Foundry
        • Build cost decreased from 660 to 600
        • Energy demand increased from 640 to 765
        • Metal demand increased from 15 to 17
    • Orbital
      • Imperator
        • Meteoroids can now be controlled
      • Starcannon
        • Energy demand increased from 1900 to 2250
    • Sea
      • Catfish
        • Shots reverted to hitscan
        • Movement changed from water-hover to deepwater
      • Manta
        • Damage to orbital increased from 25% to 100%
      • Ship Foundry
        • Build cost decreased from 660 to 600
    AI
    • Scout with Stokes if no better options
    • Fixed the building of too many Purgers
    • Won't build land titans due to pathfinding issues
    • Builds more Stokes
    • Builds more Corsairs
    Fixed
    • Obsolete scene loads
    • Some Legion theme elements not being loaded
    • Failure to stop to engage a target while patrolling for:
      • Purger
      • Panzer
      • Maul
      • Deathmark
      • Nanoswarms
      • Earthshaker
      • Scorpion
      • Shank
      • Epoch
    • Panzer description with thanks to Thorveim for the report
    • Radar jamming no longer prevents the triggering of Spoilers
    • Monstrosity secondary weapons pointing at the primary gun's target rather than their own
    • One of the Imperator's side-guns not firing
    • Imperator moves into range of all its guns when attacking orbital targets
    • Viper not firing when chasing a target
    • Particle shape for nuke explosions
    • Supernova causing an error to be logged when built
    • UI style errors
    • Black Knight idle animation not playing
    Strategic Icons

    With thanks to Quildtide for these.
    • Fixed inconsistent energy symbol for:
      • Power Catalyst
      • Advanced Power Catalyst
      • OmniSilo Storage
      • Fixed inconsistent radar symbol for:
      • Radar
      • Overseer
      • Fixed inconsistent targeting symbol for:
      • Shredder
      • Archer
      • Ripple
      • Tsunami
      • Fixed inconsistent metal symbol for OmniSilo Storage
      • Fixed inconsistent walker/armour symbols for Starcannon
      • Replaced all #FFF100 with #FFFF00 for Radar
      • Horizontally centered icons for:
      • Power Catalyst
      • Advanced Power Catalyst
      • OmniSilo Storage
      • Starcannon
      • Radar
      • Shredder
      • Archer
      • Ripple
      • Tsunami
  8. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    Version 1.23.0 - 2022-04-16

    General
    • Improved Tyr effects
    • Bots brake instantly
    • Tank braking aligned to acceleration
    • Further improved PNG compression to reduce mod size
    Balance

    • Air
      • Firebird
        • Health reduced from 300 to 240
      • Lockheed
        • Health reduced from 400 to 350
      • Loki
        • Health increased from 9000 to 11250
      • Scythe
        • Health reduced from 150 to 120
    • Land
      • Advanced Mass Extractor
        • Build cost decreased from 2000 to 1800
        • Metal production increased from 16 to 18
        • Health reduced from 5000 to 3000
      • Deathmark
        • Health increased from 125 to 250
        • Turn speed increased from 60 to 90
        • Turret yaw rate increased from 30 to 60
      • Havoc
        • Projectiles per shot reduced from 2 to 1
        • Chain jump vision increased from 10 to 50
        • Chain jump range increased from 25 to 50
        • Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750
      • Hive
        • Nanoswarm damage type changed to metal
        • Nanoswarm damage reduced from 30 to 5
      • Investigator
        • Radar range decreased from 350 to 300
      • Jackal
        • Cost decreased from 350 to 325
      • Lancer
        • Range decreased from 75 to 70
      • Maul
        • Speed increased from 8 to 10
      • Miniman
        • Speed increased from 8 to 10
      • Monstrosity
        • Turret yaw rate increased from 30 to 45
      • Odin
        • Acceleration increased from 5 to 100
        • Braking increased from 5 to 100
      • Panzer
        • Speed increased from 10 to 14
      • Peacekeeper
        • Cost increased from 60 to 75
        • Health increased from 150 to 165
        • Range decreased from 75 to 70
      • Purger
        • Health reduced from 40 to 20
      • Praetorian
        • Range increased from 100 to 110
        • Build range increased from 20 to 30
      • Rampart
        • Energy consumption increased from 0 to 1200
      • Scarab
        • Cost increased from 500 to 550
      • Scorpion
        • Range reduced from 150 to 140
      • Thor
        • Health reduced from 80,000 to 60,000
        • Acceleration increased from 10 to 100
    • Orbital
      • Rig
        • Storage removed
        • Energy production reduced from 7000 to 3750
      • Starcannon
        • Range reduced from 800 to 600
    • Sea
      • Hammerhead
        • Acceleration increased from 4 to 30
        • Brake increased from 25 to 80
    AI
    • Builds the Hive
    Fixed
    • Rampart blocking three times as many shots as intended due to change in engine's handling of ammo
    • Removed Rampart's energy efficiency requirement as it only led to the appearance of a non-operational unit
    • Factories not blocking projectiles properly (with thanks to Taiga for the report):
      • Armour Foundry
      • Flyer Foundry
      • Walker Foundry
      • Ship Foundry
      • Advanced Armour Foundry
      • Advanced Flyer Foundry
      • Advanced Walker Foundry
      • Advanced Ship Foundry
  9. Quitch

    Quitch Post Master General

    Messages:
    5,726
    Likes Received:
    6,035
    Version 1.24.0 - 2022-05-11

    General
    • Updated selection circle diameter for (with thanks to Anonemous2):
      • Archer
      • Decimator
      • Gustav
      • Hive
      • Holocene
      • Kosmos
      • Lockheed
      • Loki
      • Miniman
      • Monstrosity
      • Nova
      • OmniSilo
      • Orbweaver
      • Overseer
      • Paladin
      • Panzer
      • Ripple
      • Salamander Turret
      • Sky Bridge
      • Starcannon
    • Updated mesh bounds for (with thanks to Anonemous2):
      • Advanced Armour Fabricator
      • Arsonist
      • Gustav
      • Holocene
      • Jackal
      • Kosmos
      • Lancer
      • Loki
      • Meteor
      • Miniman
      • Orbweaver
      • Panzer
      • Rampart
      • Ripple
      • Salamander
      • Scarab
      • Shredder
      • Theodor
      • Thor
    • Visual improvements for Rampart
    • Rampart size increased
    • Rampart strategic icon updated
    Balance
    • Air
      • Meteor
        • Won't launch Meteorites until ammo is fully reloaded
      • Scythe
        • Damage reduced from 35 to 29
    AI
    • Fixed Meteors not moving with air platoons

Share This Page