Hey Quitch, I just wanted to thank you for all your hard work on this mod and keeping it up to date. You definitely don't get enough credit for all the mods you maintain, especially this one. Legion makes the game so much better, thank you for keeping it alive.
v1.8.0 - 2019-08-29 General Updated for the introduction of the dynamic build bar Removed dependency on HodgePodge framework Updated for the changes to ammo handling in the latest PA build Balance Land Monstrosity Decreased health from 6000 to 4000 Sea Bowhead Increased speed from 9 to 12 Epoch Increased speed from 8 to 11 Manta Increased speed from 8 to 11
Version 1.9.0 - 2019-10-05 General Added support for Horsefly Bugfix Removed invalid ammo types from the Rampart Balance Air Dauntless Target priorities added: Commander AirDefense & (Land | Naval) Titan & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense Firestarter Target priorities added: Commander AirDefense & (Land | Naval) Titan & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense Lockheed Can no longer shoot amphibious units Target priorities changed: Commander AirDefense & (Land | Naval) Titan & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense Loki Target priorities changed: Commander AirDefense & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense Osprey Increased health from 40 to 55 Increased speed from 80 to 100 Land Archer Target priorities changed: Air & (Bomber | Gunship) Air & Mobile Gustav Target priorities added: Commander Titan & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense Odin Primary weapon priorities changed: Commander Titan & (Land | Naval) Artillery & Advanced & (Land | Naval) Nuke | NukeDefense AA priorities changed: Air & (Transport | Bomber | Gunship | Titan) Mobile & Air Orbweaver Target priorities changed: Air & (Transport | Bomber | Gunship | Titan) Mobile & Air Patriot Target priorities changed: Air & (Transport | Bomber | Gunship | Titan) Mobile & Air Rampart Blocks shots from the Horsefly Blocks shots from the Stryker Shredder Target priorities changed: Air & (Transport | Bomber | Gunship | Titan) Mobile & Air
Version 1.9.3 - 2019-11-26 General Update Rampart ammo mirroring for 113932 Bugfix Restored missing UNITTYPE tags to Necromancer minion
Version 1.9.5 - 2020-01-18 AI Prevent the inclusion of factories in mobile unit ratio checks Removes unnecessary economy checks from Titan builds Uncaps the amphibious and hover tank build ratios when there is no land route Recognises that Vehicle Foundries can be effective even without a land route Recognises that the Advanced Naval Foundry can be effective even without a naval route Can place amphibious units into their own platoon Builds the Thor Titan Builds the Odin Titan Prevents hover units getting stuck on islands with land armies or in ponds with naval fleets Recognise that the Investigator is amphibious Fixed Enforcers being built on islands Uncaps the Necromancer Advanced Suicide Bot build ratio when there is no land route Fixed Deathmarks being built on islands General Update Rampart ammo mirroring for 113953 Bugfix Added missing Titan UNITTYPE to Holocene Balance Orbital Tyr Moves closer to the target when attacking to maximise the damage done
Version 1.9.6 - 2020-01-19 AI Reversal of island approach, now tries to avoid putting land factories on islands Workaround for AI not building for several seconds when starting air
First I just want to say that I absolutely adore this mod, so thanks for keeping it up and about. Second, I'm noticing that the ASW capabilities of the Legion are exceptionally poor, and Kraken are seemingly OP as a result. Is there something I am missing? Edit: After some experimentation, perhaps Talos should receive anti-missile point defense capabilities? It suits their role as fleet support vessels well, and contemporary AEGIS escort vessels provide an IRL precedent. Also, the Avatar Factory's UI is broken. Relatively minor thing, but if you could fix that it would be nice.
Version 1.10.0 - 2020-04-25 General Updated Rampart ammo mirroring for 114218 Balance Air Loki Added the Rampart to the priority target list Land Iron Dome Metal cost increased from 12000 to 15600 Odin Added the Rampart to the priority target list Thor Fixed targeting priorities Added the Rampart to the priority target list Orbital Fabrication Starship Can now build the Basic Mass Extractor Meteoroid Updated targeting priorities to include those of its sea counterpart Tyr Aligned targeting priorities with those of the Helios Sea Meteoroid Commander now first target priority AI Updated for Fabrication Starship change Builds the Ripple Builds the Tsunami Bugfix Corrected UNITTYPEs on Meteroid Corrected UNITTYPEs on Nanoswarm Corrected UNITTYPEs on Purifier
Version 1.10.1 - 2020-04-25 Bugfix Fabrication Starship can now build the Basic Mass Extractor for real Version 1.10.2 - 2020-04-28 Bugfix Corrected layout of theme settings in the gameplay tab Legion version number correctly formatted when in-game theme is disabled Fixed colour and position errors when the Legion menu theme was active Fit the same number of map tabs on a row in the Legion theme as the standard theme
Version 1.11.0 - 2020-05-29 General Updated Rampart ammo mirroring Updated MLA unit file shadows Removed FX files we don't need to shadow Code clean-up Legion commanders moved to the bottom of the commander selection list Improved the Theodor's description AI Adjusted how specialist unit ratios are measured to avoid them sitting in the base without a platoon Prioritise building Marauders when intel is required Ensure platoons don't conflict with other mods Scouts with the Catfish if air is unavailable Builds the Necromancer Fixed error resulting in too many Purgers being built Balance Land Necromancer Explosion on death removed Health reduced from 2500 to 250 Purger Removed target priorities Sea Manta Prioritises bombers and gunships first Orbital Centurion Anti-ground weapon range reduced from 100 to 80 Rig Build cost reduced from 3600 to 3000 Health reduced from 3600 to 3000 Energy income reduced from 10800 to 7500 Metal income reduced from 43 to 30 Starship Projector Build cost reduced from 2000 to 1500 Bugfix Fixed broken MLA translations Fixed incorrect build costs for MLA T2 factories Fixed Gil-E not shooting down Stingray missiles Fixed Skitter navigation type and build completion sound Fixed Purgers not attacking in some situations
But Quitch, didn't you just push a Legion release? Why yes, observant viewer, I did. However, some of the conversation around it immediately made me realise that Legion hasn't been updated for a number of changes to the MLA, which have led to it being either OP or UP in certain areas, and those are quick and easy adjustments to make. There are also some experimental changes as part of an effort to address some new and long-standing concerns, and the best way to see how they play out is put them out there. Version 1.12.0 - 2020-05-29 AI Clean-up of some build condition oddities Balance Air Advanced Flyer Foundry Build cost increased from 4500 to 4800 Comet Removed Bomber tag Added Transport tag Both weapons removed Land Advanced Armour Foundry Build cost increased from 4500 to 4800 Advanced Walker Foundry Build cost increased from 4500 to 4800 Deathmark Underwater LOS decreased from 120 to 100 Havoc Range increased from 100 to 115 Lancer Health reduced from 130 to 120 Miniman Range increased from 180 to 220 Speed increased from 7 to 8 Monstrosity LOS decreased from 150 to 100 Weapon #1 range increased from 150 to 170 Weapon #2 range decreased from 90 to 75 Necromancer LOS decreased from 150 to 100 Orbweaver LOS decreased from 150 to 100 Peacekeeper Health increased from 140 to 150 Scorpion Range increased from 140 to 150 Walker Foundry Roll-off time reduced from 4 to 3 seconds Orbital Starcannon Build cost increased from 900 to 1700 Roll-off time increased from 3 to 4 seconds Sea Advanced Ship Foundry Build cost increased from 4500 to 4800 Bowhead LOS increased from 150 to 180
Balance Land Archer Splash range increase from 15 to 20 Shredder Rate of fire increased from 8 to 10 Can no longer damage non-air units Theodor Range reduced from 260 to 240 Bugfix Assigned Shredder target priorities to the correct weapon
Version 1.13.1 - 2020-06-05 Bugfix Corrected Infiltrator moving slower between planets than other interplanetary aircraft Fixed Bowhead weapons not always finding a firing solution
Reminder that the Legion Centurion is strictly better than the MLA Anchor, but that this can be resolved such that they're situationally different by reducing fire rate from 4.0 to 2.0.
Sounds like you've been looking at the stat page, rather than throwing units at it. If you attack from its front it does better than an Anchor, but if you attack from the rear it does worse. It all depends how you approach it.