You need to do it while in game as far as I know. I have 2 files which I import before games; one for vanilla and one for legion.
I dont understand what i should do, because hotbuild setting doesnt contain legions unit and buildings. And legions database outdated)
You must start a game and change your hotbuild settings from ingame. Legion buildings and units do not appear from the main menu. Also make sure you export the hotkeys once you make them. If you don't do this it is easy to accidently override the legion keys when outside of a game.
Hi there. Are there any mod compatibility issues with other mods which might affect the in game strategic icons? Both friendly and enemy unit icons appear yellow , not selected team colour(s). This is um, slightly annoying....Any thoughts? I need to check this again as regular MLA is the same: I think I've nerfed something but it's only been the last day or so. Not had this issue before.
It sounds like you've got the transparent strategic icons mod enabled. This is sadly incompatible with Legion and must be disabled.
Ah, thanks...I was just about to take one UI or gfx mod off at time to see if it solved the issue.... Ill give it a go. (Shame tho': I prefer those icons to the vanilla ) UPDATE: Fixed! Yup, was that mod. Thx stuart98...I was tearing my hair out trying to identify ANY units let alone my opponents.lol
Just to note the next release will fix the incompatibility between Legion and projectile effect mods such as More Pew Pew.
v0.18.0 - 2016/10/03 IMPORTANT The server mod HodgePodge has been added as a dependency. If your strategic icons are missing you need to install this mod in CMM. Please uninstall Weapons Tracking as the required changes have been merged directly into Legion. Report any crashes experienced while playing with Legion Windows - https://wiki.palobby.com/wiki/Windows#Reporting_Windows_Issues OS X - https://wiki.palobby.com/wiki/OS_X#Reporting_OS_X_Issues Linux - https://wiki.palobby.com/wiki/Linux/SteamOS#Reporting_Linux_Issues General Anti-air symbol added to Jaeger build bar icon Weapon range circles disabled for uncontrollable entities Earthshaker camera shake reduced by 50% Necromancer's Purgers no longer selectable with factory built Purgers and have been coloured red to distinguish them Strategic icons now show for jumping Purgers and Investigators Balance Rampart nerf Shield no longer starts fully charged when built Earthshaker buff Rate of fire changed from 4 to 3.3 Damage decreased from 1500 to 1200 Splash damage decreased from 500 to 400 Scorpion buff Ammo velocity increased to 110 Loki buff Rate of fire changed from 3 to 2 Main gun damage modifier against air units changed from 0.75 to 0.5 Enforcer nerf Range decreased from 110 to 100 Maul nerf Health decreased from 1300 to 1150 Walker Factory nerf Metal cost increased from 600 to 660 Armour Foundry nerf Metal cost increased from 600 to 660 Flyer Foundry nerf Metal cost increased from 600 to 660 Ship Foundry nerf Metal cost increased from 600 to 660 Peacekeeper buff Rate of fire changed from 0.9 to 0.83 Lancer change Damage increased from 6 to 125 Rate of fire changed from 0.1 to 1.64 Purger nerf Health decreased from 80 to 70 Fixes Black icons caused by memory limit replaced with dots Animation log errors fixed for a variety of units Salamander drop turret physics errors fixed Salamander drop turret no longer plays fire effect when it dies Mixed UI action bar now transparent like the MLA UI Mixed UI planet list bar now transparent and no longer blocks metal counts Necromancer Purgers now properly attack units at long range automatically Imperator ground attack drones no longer missing unit selection portraits Orbweaver muzzle flash now appears in the correct position Error in Thor animations fixed Kaiju projectiles now properly blocked by Rampart Jaeger projectiles now properly blocked by Rampart Legion no longer overrides weapon effect mods Cleanup of file shadowing Lobby overlay no longer broken when Legion theme is disabled
v0.18.1 - 2016/11/22 General - Replace metal texture on multiple units to ensure consistency across faction - Guardian tooltip more accurately describes its abilities - Disabled the AI building the Starcannon due to some associated server crashes Fixes - Holocene correctly flagged as a Titan
Links to the Legion video files should they be useful for things like casting, etc. Legion Intro Legion Trailer
Additional balance changes are being tested and a further update will be released this month. If you have feedback you want taken into account then post it here, and ideally link to some evidence in the forms of videos or replays.
Version 1.0 It has been over seven months since the Legion Expansion was given its first public beta. It has been a long road, and one filled with a lot of useful experiences for all of us. Tournaments have been played, balances tweaked, bugs squashed, and what we're left with is a mod we're all very proud to have contributed to. You'll find below that we've made a lot of balance changes. We'd found that Legion was too reliant on bots, and a lot of effort has been put into making its vehicle path more viable. Beyond that we've focused on tweaking unit roles to ensure everything has a purpose based on our experience over the past seven months. Of course, this isn't the end of the road, just the start of a new journey. We'll be continuing to monitor your games General Removed BETA from Legion UI and added version number Updated AI for changes to Starcannon buildable units Added Wrasse (combat fabber) to Ship Foundry AI can build Wrasse Balance Armour Armour Fabricator Speed increased from 10 to 11 Increased LOS from 100 to 125 Shank Speed increased from 8 to 10 Health decreased from 420 to 300 Added splash damage Damage 5 Radius 20 Corsair Cost decreased from 405 to 300 Health increased from 125 to 175 Panzer Reload time decreased from 9 sec to 6 sec Scorpion Rate of fire increased from 0.3 to 0.4 Walkers Purger Cost decreased from 75 to 50 Health decreased from 70 to 40 Splash increased from 50 to 150 Patriot Rate of fire decreased from 8 to 4 Monstrosity Braking rate increased from 10 to 100 Cost decreased from 1800 to 1700 Primary weapon damage increased from 1500 to 1650 Miniman Speed increased from 6 to 7 Enforcer Cost decreased from 550 to 450 Naval Jaeger Damage decreased from 1500 to 750 Rate of fire increased from 0.25 to 0.5 Range increased from 180 to 250 Catfish Laser range decreased from 120 to 100 Speed decreased from 20 to 18 Can no longer see mines Talos Range increase from 150 to 180 Manta Rate of fire AA increased from 4 to 6 Epoch Range increased from 400 to 430 Hammerhead Torpedo range increase from 150 to 200 Added splash damage Damage 50 Radius 10 Full damage radius 2 Linear falloff Wrasse Combat fabricator Reclaims Spot mines Repairs units Air Lockheed Health decreased from 450 to 400 Comet Increased cost from 2500 to 4000 Orbital Starcannon Removed Purger Added Scorpion Static Weapons Jackal Cost increased from 150 to 350 Damage decreased from 30 to 10 Rate of fire increased from 2 to 15 Range increased from 100 to 105 Scarab Cost increased from 400 to 500 Damage increased from 100 to 300 Rate of fire decreased from 1.75 to 1 Gustav Range decreased from 500 to 400 Fixes Fixed use of invalid form of RGB curve in fabber spray effects Fixed Ripple and Tsunami torpedoes colliding with the sea floor on certain maps Necromancer Purger metal value set to match that of the Purger
Version 1.0.2 - 2016/12/30 Fixed Holocene being buildable by Fabrication Starship Version 1.0.1 - 2016/12/22 Fixed Jaeger splash being twice its weapon's damage
So, I was using this in AI Skirmish, and I loved it. The models looked great, the designs were phenomenal, and I was having a blast. But then I went into Galactic War, and it didn't work anymore. It seems like a lot of mods I use don't cooperate with Galactic War, though. What's going on? Is Galactic War rejected or is there something it does to disable mods? Because other mods like More Pew Pew work grand but this and another 2 mods like this don't work. Any insight on this? Thanks in advance.
Galactic War uses client mods instead of server mods to determine unit stats. On top of that, it has random crashes and stuff when we try to mod it. As a result, we just don't touch it.