Discussion in 'Released Mods' started by Nicb1, May 3, 2016.
Just wanted to share this beautiful video from Something_Syck on Reddit.
Shouldn't that be a motivation to make a final push? At least that is how I work.
Thanks for the repond!
So I haven't posted anything in a while. Only recently we implemented an updated model for the stoke. I was not a fan of the old model "it was originally meant to be an artillery vehicle as well" so I decided to redo it from scratch.
Thanks to @elodea for the screenshot since I was too lazy to do it
Maybe the firing mechanism and barrel should slide back when firing, like when a gun ejects a casing?
v0.17.0 - 2016/07/18
Salamander banking angle increased from 0.25 to 0.5
Havoc no longer prefers to be at the back of a formation
Removed generic aircraft death explosion effect from Nova bubble
Added idle and death explosion effects for Nova bubble
Performance improvements to Nova targeting laser
Reduced Loki formation spacing
Reduced Meteor formation spacing
Miniman no longer prioritises Commander
New Stoke model
Rate of fire changed from 6 to 7
Speed, acceleration and deceleration increased from 50 to 60
Turn speed increased from 90 to 120
Health increased from 1000 to 1100
Turn speed increased from 70 to 120
Rate of fire changed from 2 to 1.75
Drone aggression radius changed from 200 to 100
Laser damage increased from 150 to 175
Rocket damage increased from 50 to 100
Rocket splash radius increased from 10 to 15
Rockets more likely to impact in an area around the target
Missile lifetime decreased from 8 to 5 seconds
Metal cost increased from 120 to 180
Nova bubble now does 35 AOE damage on death after 1 second
Turn acceleration increased from 20 to 30
Turret pitch angle tolerance increased from 0 to 30
Weapon range decreased from 80 to 75
Health decreased from 3000 to 2000
Turn speed increased from 40 to 60
Health decreased from 650 to 450
Speed increased from 12 to 15
Turn speed increased from 60 to 90
Rate of fire per volley decreased from 1 to 0.83
Infiltrator now selects as a combat air unit
Thor main cannon less likely to shoot into the ground
Scout Bot Radar mode renamed to Investigator Radar mode
Nova now properly auto-attacks targets
Lockheed bullets now correctly exit from the gun barrel
Lancer no longer fires above tall units at max range
Spoiler land mines no longer block pathing
Just curious about any insectlike/quadruped commanders for legion. MLA has them in droves, so it's probably a very common base chassis, the only rare one being sir-floats. Maybe give it a cosmetically diffrent weapon like rockteeth's? Cybrans would be good for inspirative peices as most of their things are unusually... buggy? There was one mod that made the cybran com into some sort of six-legged variant but I don't recall. maybe use that as a base?
Legion certainly didn't skip leg day themselves.
Hey, I found something curious - not sure if it's been mentioned before but I can't see that it has.
I have PA:T and my friends only have PA. I have the mod installed and works on my PA:T. However if I set my game to run classic PA and host a game online - my friends can join it and they download the mod etc. in game they can... use it as if they had PA:T, they have access to all the units and titans (things they shouldn't seeing as they don't have the game...) there is a few graphical glitches due to some effect assets being missing but surely this is a loophole that allows non-titan players to play that game without buying it.
Wondering if this is something you are aware of/should it be able to happen?
Legion will work with PA classic for people who want to play the mod. It just hasn't been designed and balance with PA classic in mind is all
But would it be able to detect this and disable the titans?
You guys toss a communication line to PC Gamer? They are currently taking stories about mods and the like...
We reached out to a number of publications at the start of July, including PC Gamer.
I'm surprised they haven't responded yet.
Can I suggest that a legion t2 naval unit be given torpedoes because legion can't really effectively counter the base factions t1 sub spam in naval games right now.
The hammerhead has torpedos.
Hammerhead is countered by submarines, its torpedo has very low dps.
In fact, Hammerhead is very similar to the Kraken.
They are good for killing surface ship, but weak against submarines.
For Legion to counter the sub spam, you can try to use the Catfish.
Catfish is not a pure scout unit, it also has torpedo weapon.
Consider it is very cheap to spam, it can count submarines.
By the way, Catfish is countered by other surface ships due to its low HP.
Catfish wipe the floor with Barracudas.
I'm interested in this as well. It's my fav orate effects mod. Seems that others, such as air trails are not affected. Surely we could implement this.
Where i can find stats for all unit?
one more question: how setup hotbuild in legion
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