I'm using "disable cache" in the debugger. Might look into the url parameter setting after the Gamma dust settles.
Yeah, sorry, that's my fault. I think only the Linux/Mac version works that way. I have the impression that raevn's Windows version only needs PAMM to start once without the enabling/disabling steps.
Yes, but just starting PAMM for Windows will add any mods with "enabled" : "true" to the mods.json for loading in PA. In PAMM for Linux/Mac you need to physically click disable and then enable again.
We may have Economy Modifiers back https://forums.uberent.com/threads/build-tracking-thread-updated-when-it-is.51585/page-2#post-883563
0 doesn't work, but it can be very small or negative. Github version updated, I'll see about packaging it up.
62165 broke game creation again. Also, the mod seems to interfere with normal server-browser and new_game, which really confuses me because I don't mod those.
Nevermind that last point, I forgot I had a shadowed new_game for spying purposes. Probably should make it a separate mod next time so I don't forget about it.
Please elaborate. I will note that I saw both Instant Sandbox and PAStats 1v1 in your screenshot. This is explicitly stated as a conflict and will probably break at least one of the mods.
Should be fixed - the background generation required me to watch an additional message before starting. Full saga https://forums.uberent.com/threads/...hrough-the-api-62519.57015/page-2#post-895862
Instant Sandbox 0.4.0 - No longer blindly overwrites handlers - Only listens to events while trying to start a game - Still incompatible with PAStats matchmaking. Button will not be added to menu if PAStats is detected. - PAStats-inspired progress dialog