[REL] IgnMod

Discussion in 'Released Mods' started by igncom1, October 13, 2014.

  1. stuart98

    stuart98 Post Master General

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    Now you can feel free to submit to PAMM (After you've added a new release)
  2. igncom1

    igncom1 Post Master General

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    Just did! This is so exciting!

    Or it would be, if I felt the AI was actually competent in it! (You change like, one thing, and suddely the AI nolonger wants to attack! Posers!)
  3. stuart98

    stuart98 Post Master General

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    What does the AI do exactly?
  4. igncom1

    igncom1 Post Master General

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    Kinda just builds up in his base, with a large army mind you, and doesn't attack.

    Strangely still scouts however.

    And don't even get me started on attempting naval AI.
  5. stuart98

    stuart98 Post Master General

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    If you messed with neural networks or platoon builds that might be the cause of some of your problems. Delete those files; you don't need to shadow them.
  6. igncom1

    igncom1 Post Master General

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    I didn't touch the neural network files, but the platoon ones I believe I did edit to remove the use of air forces from the AI.
  7. stuart98

    stuart98 Post Master General

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    Do your modified naval platoons work?
  8. igncom1

    igncom1 Post Master General

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    No unfortunately, the AI prefers sticking to it's original script.

    Although it's not like I did many modifications of the land platoons when I created the new naval ones.
  9. stuart98

    stuart98 Post Master General

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    Naval platoon file has an extra bracket right before the closing bracket.

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