[REL] IgnMod

Discussion in 'Released Mods' started by igncom1, October 13, 2014.

  1. igncom1

    igncom1 Post Master General

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    IgnMod V.1
    Get on PAMM TODAY!
    This is my brand new mod, in this mod you will find many, many changes that turn PA from a game of modern warfare, tanks and bombers into a down right medieval experiance!

    Now you build forts, castles, Dox-at-arms, and even a new addition, the Camel rider as you fight to kill the enemy commander!
    Features:
    - Brand spanking new Naval balance, turning the rather dysfunctional ships into classical age Trireme action!
    - Theme renames for all land and naval assets (Orbital hasn't been touched)
    - Rebalanced warfare featuring melee weapons that I totally didn't just make out of ranged weapon by making them a very low range.
    - Better AI support......Or at least I tried to!
    - Awesome new weapon projectiles provided by the Awesome Projectiles mod: https://forums.uberent.com/threads/rel-awesome-projectiles.63534/
    - And even new bugs, like the one that stops your sever for no reason, or the bug that's preventing you from building the Guard Tower that'll make you go "God damn it!"
    - And much much more!

    Go forth siege engineers, and build, then storm, some castles today!
    Last edited: October 13, 2014
    trialq and stuart98 like this.
  2. stuart98

    stuart98 Post Master General

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    Please keep your mods hosted on github. :)

    Also never use rars.
  3. igncom1

    igncom1 Post Master General

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    what's wrong with rar's?

    And github? What's the difference?
  4. stuart98

    stuart98 Post Master General

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    Means that I can tell you what you did wrong without downloading the mod and makes changelogs harder.

    RARs are a closed format. Use zip or 7z please.
    cptconundrum likes this.
  5. igncom1

    igncom1 Post Master General

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    This github stuff is....overwhelming.

    Im not sure how to upload.
  6. stuart98

    stuart98 Post Master General

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  7. igncom1

    igncom1 Post Master General

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  8. igncom1

    igncom1 Post Master General

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  9. stuart98

    stuart98 Post Master General

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  10. igncom1

    igncom1 Post Master General

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    I might have just committed, it's syncing now.
  11. stuart98

    stuart98 Post Master General

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    Feel free to make me a collaborator by going to your repository settings so that I can fix whatever derpery you did to your guard tower. My github username is Stuart1998.
  12. stuart98

    stuart98 Post Master General

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    Oh my you'll want to delete all of your papas unless you have unique models. Do an *.papa search in your repository folder and delete everything you see.
    igncom1 likes this.
  13. igncom1

    igncom1 Post Master General

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    https://github.com/Igncom1/Mods
  14. stuart98

    stuart98 Post Master General

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  15. igncom1

    igncom1 Post Master General

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    Ok, so I have the release.....is there anything else I need to do to it?
  16. stuart98

    stuart98 Post Master General

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    Use the URL for your zip release and paste that into PAMM if you want to put it on PAMM. Other than that you're good to go for this release.

    This is where you paste it in: https://pamm-mereth.rhcloud.com/mod

    You'll want to remove all papas before you release.
    igncom1 likes this.
  17. igncom1

    igncom1 Post Master General

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    Think I need to delete all those .papa files, but I can only get it to search for code, not files names.
  18. stuart98

    stuart98 Post Master General

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    Mac or PC?

    Search in windows explorer if PC in the search bar for *.papa from your repo folder. Delete everything you see.
  19. igncom1

    igncom1 Post Master General

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    Ahh, I get it, I was fundamentally misunderstanding what you actually meant.

    *facepalm*
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  20. thetrophysystem

    thetrophysystem Post Master General

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    Lol, I just put units into c: and then enter into cmd:

    del c:\units\*.papa /s /q

    All papas deleted. Then you have .settings. Replace .papa with .settings.

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