[REL] GW extended System moves

Discussion in 'Released Mods' started by gonzo4711, June 19, 2014.

  1. gonzo4711

    gonzo4711 Member

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    Hey, I'm working on a mod for Galactic War, to extend the "move size" between each planets.
    It was very exhausting to go back, if you explored out a lot of galaxies.

    Now it is possible to move from a explored system to any other explored system.

    The calculation to find out the nearest route (or even a possible route) can be hard on slow PC's or a large-explored-galaxy - so there might be delay (1-2 sec) after clicking on a system and see the "JUMP" Button.

    To prevent this, I setup a setting in the UI-tab to control the maximum move size (OFF to 20) [5 by default]. This is deprecated and not necessary any more.

    Attached Files:

    Last edited: July 29, 2014
  2. emraldis

    emraldis Post Master General

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    You should get this onto PAMM, looks good!
  3. gonzo4711

    gonzo4711 Member

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    Yeah thx!
    I'll do this, but there should follow some tests until I'll request this to PAMM.
  4. gonzo4711

    gonzo4711 Member

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    now available on PAMM
    Last edited: June 26, 2014
  5. gonzo4711

    gonzo4711 Member

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    Version 1.1 out now
    • Bugfix in routing (couldn't find the smallest route in some cases)
    • Faster pathfinding (only stores the closest route, skips possible larger routes)
    • Removed "step-setting" from Settings-UI-Tab (not necessary anymore)
    • Caching for the last route (no re-calculation after click on "JUMP")
    • Moving to any connected "enemy-system" is possible now
    Last edited: June 26, 2014
  6. stuart98

    stuart98 Post Master General

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    Aaaand it's now on PAMM!
  7. gonzo4711

    gonzo4711 Member

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    Yes, great!
    But mybe there is a BUG in the "modlist.json" on pamods.github.io.
    Version 1.1 is missing in this list.
    I'm not able to test this right now - if this is a problem, I'll fix this soon.
  8. Mereth

    Mereth Active Member

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    It's fixed, you forgot to include the modlist update in your pull request.
  9. gonzo4711

    gonzo4711 Member

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    Yes you are right. Thx a lot!
    rayzone12 likes this.
  10. rayzone12

    rayzone12 New Member

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    i just wanted to let you know the mod is so good i dont see why it just not in the game as a normal thing..i use this function all the time... just a great mod...:D
  11. Swatti

    Swatti Member

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    This mod is pure awasome!
  12. Col_Jessep

    Col_Jessep Moderator Alumni

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    Moving this to released mods.
  13. Quitch

    Quitch Post Master General

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    This has been integrated into PA as of PTE 77150
    proeleert likes this.
  14. cybrankrogoth

    cybrankrogoth Active Member

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    I wonder how that will impact future revisions of galactic war if Uber will make it so that ai can retake solar systems...
    Because if you can move over 2-3-4 systems in one go, wouldn't that mess with the ai's turn?
    Although they might never make the ai that clever, which would be dissappointing.

    On the hope they do revice GW in big ways, I was trying to figure out what could be done about an invasion into one of your system while your commander is away. Do we have a sub commander defending us and we start with a vehicle plant or something? Or do we have multiple commanders?

    This might be an excuse to bring in decoy commanders which can only help repair or support commanders. looking like a commander but with limited build options and no ubercannon.
  15. mikeyh

    mikeyh Post Master General

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    This mod has been disabled.

    The Galactic War Explorer mod allows you to choose your battles and will be included in a future update.

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