[REL] Green Mex mod [v52973]

Discussion in 'Mod Discussions' started by zaphodx, August 30, 2013.

  1. dala1984

    dala1984 Member

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    Foreverchat

    UI MOD Manager:
    Modbatch
    pa_stats
    Browser
    ChatPlayerColour
    UnitInfo
  2. dala1984

    dala1984 Member

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    I followed the instructions

    Install instructions:
    1. Extract the zip and place the folder into your /PA/ folder.
    2. Merge the folders and overwrite any files.
  3. zaphodx

    zaphodx Post Master General

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    I can only imagine that maybe one of the mods edits prelight_normal but I doubt it. You can try reinstalling but I have no idea why it won't work for some people.
  4. stonberg

    stonberg Member

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    I have the same issue, no other mods except green mex (which I've now changed to blue mex as it's a bit more visible in forests).
  5. SXX

    SXX Post Master General

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    Can you guys do that:
    1. Attach your DxDiag, so we'll see if there correlation with hardware.
    2. Check PA logs in this directory:
      C:\Users\ YOUR_WINDOWS_USER \AppData\Local\Uber Entertainment\Planetary Annihilation\log\
      And check if there some errors related to prelight_normal.fs
    I'm think this can be shader compilation fault or just related to hardware (and drivers) you have. I'm have same problem with my modded sun shader, it's sometimes going black with no (at least no simple) reason.
  6. stonberg

    stonberg Member

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    Nothing about prelight_normal.fs in the logs.

    I've uploaded my dxdiag output file.

    HTH!

    [edit] FWIW. it looks a lot better if prelight_normal.fs is uncommented if you're having the problem of black shapes above the green mex.

    Attached Files:

    • dx.txt
      File size:
      46.8 KB
      Views:
      3
    Last edited: September 16, 2013
  7. supremeoverlord

    supremeoverlord Member

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    My installation switches between the default mex, and the green mex mod when it wants to .
  8. tatsujb

    tatsujb Post Master General

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  9. supremeoverlord

    supremeoverlord Member

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  10. zaphodx

    zaphodx Post Master General

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    The link is to a glow mod that makes the mex piles glow green. It works pretty well.
    tatsujb likes this.
  11. stonberg

    stonberg Member

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    It seems that the mex mod no longer works in v54382, some weird *.papa files are now used in place of the previous *.png ones.
  12. zaphodx

    zaphodx Post Master General

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    I'll have a look when I get the chance.
  13. gunshin

    gunshin Well-Known Member

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    They may have finally started to use model files instead of pngs =/ time to ditch green metal in favour of the built in system? (its pretty good anyways)
  14. Raevn

    Raevn Moderator Alumni

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    All texture PNGs appear to have been converted to .PAPA :confused:

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