[REL] Expansionist

Discussion in 'Released Mods' started by cola_colin, October 25, 2014.

  1. pagabumba

    pagabumba New Member

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    Best mod so far. You could semplify your economy boost by just enhancing t1 energy income. Wrecks are useful, but their impact on pathfinding is consistent - they should be a cosmetic change and toggled with the mod.
    xankar and cola_colin like this.
  2. cola_colin

    cola_colin Moderator Alumni

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  3. stuart98

    stuart98 Post Master General

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    Disabled as this mod is way old and probably partially broken.
  4. Quitch

    Quitch Post Master General

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    Oh for gods sake. Test and confirm or leave it alone.
    cola_colin likes this.
  5. stuart98

    stuart98 Post Master General

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    It's an old mod, no testing needed because I know exactly what breaks. In this case, you'd have a bunch of localization errors and if he shadows T2 fabber files, an inability to construct Titans.

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