Woohoo, nice to see people involved here Great job you did there Cola in a soo short time. I would like to have this kind of skills. Actually i will try to work on a new version with the help of "Obvious" who is much better than me concerning codes, i hope we will release something in the next week.
I am missing the income/outcome values for the resources. Apart from that, nice. You might want to try and wire it up with the knockout code I wrote. should be pretty easy to do.
OH i really wanna give this a shot, I'm not sure I agree with the graphical choices here. this is to bulky, and the colors are waaaaay too primay. are the colors in the CSS?
It is done on purpose. My goal is to highlight the important things such as the efficiency (%), and also to remove parasit information. In this perspective i chose to remove: the outcome (quiet useless when you know your efficiency) the difference between income and outcome (quiet useless when you know your efficiency) the stock number (completely useless) Eveything is in the CSS even the colors. FYI the color are at the moment pure green / yellow/ red / cyan / orange so yes it hurts eyes
income/spending is still useful when you know your efficiency. I agree that efficiency is more important, but we still need a way to quickly measure the overall size of our economy.
I think income and outcome are pretty damn important. Knowing your max storage value is important as well.
I second people here asking for income / outcome. If you have an efficiency of 100% because you have +5050 / -5000 is not the same as having +8000/ -5000 ! In the first case, you at least now you should quickly improve your income or run into troubles. And storage is also important. If you have an efficiency of 100% but your resource into storage disappears into thin air, you need to know to take immediate action. Also, shouldn't the colors also give an indication (like red = bad) or some kind of threshold ? Green = Metal and Red = Energy doesn't talk to me much. Maybe it's too simplified or I am hard to please. Anyway, don't give up on it Cocorico !
Hey guys, sorry for my bad english but Im just passing to say that this mod is great and I hope you can fix the issues with it and bring it back to gamma release. The devs should make this a part of the default UI, it is so helpful! Also i think income and outcome are pretty important for you know if you're spending your resources efficiently and not overflow. Or at least the overflow amount. Anyway, great job!
Accepted. Now somebody do a release, I need to watch a 90 min movie (finally an en sub of Kara no Kyoukai Mirai Fukuin, yey) now, but after that I am probably gonna [REL] this. EDIT: You are missing the current gross in/out or not? Those values are kind of important imho. Maybe I'll add them
Yeah the gross value are not here, the % should be enough, I have added the net values to have a value(and only one, the gross values does not fit here) on the left (I like symmetry )
In my prototype i put the income, and you have the efficiency, then why do you need the outcome ? imagine the case : income = 10 outcome = 20 with my mod you will know : income = 10 ratio = 50% This is far enough information, you know how much you produce, and how much you spend relatively to your income. I'm not convinced about the max storage, actually i never read those numbers. I think i can add it for the metal.
Gross outcome isnt not that important, but gross income is very important indeed. I like to see my gross outcome anyway though. <3 numbers
I think it most valuable to put the income, because the difference between income and outcome is meaningless without the absolute income or outcome.
I understand now My point was to remove most of the numbers, and keep only the ones that are absolutely needed. We should make 2 different versions of the mod, one with a lot of numbers and another one simple.