Why a new thread? Since BulletMagnet posted the WIP thread and I'd like to be able to control the first post myself to keep it up to date. So apologies to the powers that be for "double dipping". With that out of the way, I'm here to answer one simple question: WTF is DoxWars? It's the PA equivalent of my SupCom mod LabWars where you were pitted against your foes with nothing but your commander, Light Assault Bots, transports to make ghetto gunships, some AA and of course torpedo bombers in case your opponent thinks he's clever for hiding his ACU underwater. In DoxWars you'll find your commander capable of building a Dox Factory which spews forth the mighty Doxen and Dox Fabricators. You'll find that other units, besides the Astraeus, can not be built. Currently the orbital launcher can be built but only the Astraeus is available from it since I wanted to leave planet smashing in. The fabbers have been modified and can build the Haley's so there is no need for advanced fabbers (which cannot be built). Long story short, the following units can be built: Bot factory Doxen Bot fabbers Energy plant & storage Metal extractor & storage Radar Orbital launcher Astraeus Haley Walls Teleporter Torpedo launcher (In case your enemy is hiding somewhere in the water you can try and flush him out with these but I'll have to come up with a better solution.) Give the mod a whirl and post your feedback below and do forgive me if I forgot to mention a unit. Orbital will need some work to get right I'm sure but I felt like removing it altogether and forcing you to play on a single planet would be pretty silly in a game designed to be interplanetary. Currently there are no balance changes included so everything costs as much as it used to, does as much damage as it used to, etc. Depending on feedback this will probably change the future but that requires some playtesting.