[REL] Custom Skybox

Discussion in 'Released Mods' started by superouman, February 16, 2014.

  1. DeathByDenim

    DeathByDenim Post Master General

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    At exactly the same spot. :)

    This mod is automatically compatible with both Classic and Titans. Steam or not doesn't matter because both use the same config dir.
    wpmarshall likes this.
  2. wpmarshall

    wpmarshall Planetary Moderator

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    Ah ok, It's just that I've done a factory reset on PA being on my computer so that I don't have something like 3 verions floating around various locations :D

    I removed the stuff from steam, my documents as well as AppData etc.
  3. garfieldklon

    garfieldklon New Member

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    Does this mod still work? I installed it via PAMM, started PA and the sky is still the original?
  4. DeathByDenim

    DeathByDenim Post Master General

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    Still works fine for me. Is the blue circle filled in in PAMM? Maybe you accidentally installed and disabled it?
  5. jakeg1

    jakeg1 New Member

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    mod isn't working for me, i've downloaded it through the in-game manager. also the files are now in a slightly different location than previously stated. any ideas on how to fix this? :)
  6. wpmarshall

    wpmarshall Planetary Moderator

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    The mod was broken by the update. If you have the papa files, you can do what I did and just put those directly into the PA skybox location. Make sure you name them correctly and maybe make a copy of the originals just in case, to avoid reinstall.
  7. sarais

    sarais New Member

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    Edit: Was going to keep this post deleted, but I notice there is Two Skyboxes in my PA folder for skyboxes, but i've only seen the one...? Are these the same , or did uber really make 2 differing skyboxes and only use one?
    Last edited: July 20, 2016
  8. DeathByDenim

    DeathByDenim Post Master General

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    They are different, but one is never used. It's quite ugly, so that's probably why. :)
    skybox.jpg
  9. sarais

    sarais New Member

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    Huh. Looks like it was one that was in progress but never finished. It does look real neat though.
  10. DeathByDenim

    DeathByDenim Post Master General

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    Well, you can quickly enable it by opening the file "<PA Install Dir>/media/pa/terrain/sky/textures/skybox_01.json" in a text editor and changing all of the "01" to "02".
  11. Pieman90

    Pieman90 Active Member

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    Gonna necro this because the site with the skyboxes is down and curious if anyone has them.
    Also @superouman if you even get back on any shot you could make zip files of them and put them on dropbox or a p[public hosting just in case this happens again?
  12. stuart98

    stuart98 Post Master General

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  13. DeathByDenim

    DeathByDenim Post Master General

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    They are not, but there are links to the Imgur albums which contain the full images, so they should be convertible to the papa format again. I found @superouman on Reddit to ask if that was ok, but he didn't respond. He's also on Twitter, but I don't have that so couldn't try that. Maybe somebody can try that?
  14. superouman

    superouman Post Master General

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    Hello everyone, sorry for the lack of answer. I am guilty of being lazy but i finally moved my *** to find back the picture gallery of the skyboxes after i didn't renew the hosting of my website.

    They are all available as albums on my imgur account. Good thing i did that directly at the bneginning : https://superouman.imgur.com/
    lulamae and DeathByDenim like this.
  15. DeathByDenim

    DeathByDenim Post Master General

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    Welcome back. :)

    Did you want to convert them to mods again? With the newer built-in community mods thingy it's probably easiest to make a separate mod for each custom skybox since the files are harder to access these days.

    I can help if you can't be bothered. :)
  16. lulamae

    lulamae Well-Known Member

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    Is it feasible to do this using a hi-res Hubble image from NASA?
  17. DeathByDenim

    DeathByDenim Post Master General

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    You can, but it would require some editing. The trouble is that you need to have the entire sky, not just a small part of it.
    @superouman wrote a guide at some point that shows the layout of the images you would need to create. In short, you need six images that form the inside of a cube and the images need to match at all of the borders.

    Oh, and link: https://forums.uberent.com/threads/...-from-space-engine-and-import-it-to-pa.56567/
  18. lulamae

    lulamae Well-Known Member

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    I did play with space engine ad it was pretty cool. Now I'm thinking that I might be better served by superimposing my desired images on those exported skybox images.

    shifting gears, can the newly developed .papa files contain images larger than 1024x1024? I ask because I'm currently running my monitor at 1440p and may use the full 4K in the future. My feeling is that starting with a higher resolution image would better preserve the clarity/sharpness.

    If I can use a larger image size, is there a limit to the image file size? As I recall, all the .papa files are the same size.
  19. DeathByDenim

    DeathByDenim Post Master General

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    I think @zaphodx managed to do it once using the papatran tool, but I not quite sure. They may just be limited to 1024.
    See here: https://forums.uberent.com/threads/wip-papa-texture-editor-v0-4-1.56309/page-2#post-874523
  20. lulamae

    lulamae Well-Known Member

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    I downloaded the editor mentioned in this post for making skyboxes
    https://forums.uberent.com/threads/...-from-space-engine-and-import-it-to-pa.56567/
    but it did not have an executable.

    I then downloaded the editor from your link above and tried to open files as per the skybox guide, but it appears to be looking only for textures and doesn't see the .papa files nor the .png files

    Am I doing something wrong?

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