[REL] CPlosion mod V4 (23-03-2015) 79600

Discussion in 'Released Mods' started by Alpha2546, October 12, 2014.

  1. Alpha2546

    Alpha2546 Post Master General

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    Updated and omg just checked the amount of downloads!

    4500 downloads! I find that amazing! Thank you all for using this mod! I never expected it to be this popular.

    So uhm how are we going to celebrate this different explosions for bot and tanks? You got any ideas? maybe particle masters @KillerKiwiJuice wanna have a go or @dom314 with some ideas?

    Insane stuff! Thanks all!
  2. killerkiwijuice

    killerkiwijuice Post Master General

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    Some stuff with beam emitters :D

    EDIT: I have an idea to make a spike ball explosion.
    Last edited: January 30, 2015
    Nicb1 and stuart98 like this.
  3. dom314

    dom314 Post Master General

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    Hmmmm, how would you like some scripts that update the mod for you when a new patch drops? xD
    Alpha2546 likes this.
  4. Alpha2546

    Alpha2546 Post Master General

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    I'll just add both of you as contributors. I first want to try it myself though with the python script. Shouldn't be that hard!

    Update: Cplosion now only alters the base file of naval units. You'll get land Cplosions unit Cplosions and naval Cplosions instead of only naval Cplosions. However if you install naval trails then that will be fixed :) . Had to do it like this to make the both of them work.
    mishtakashi likes this.
  5. stylisticsagittarius

    stylisticsagittarius Active Member

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    Is it possible to make a seperate mod for explosions with units only and with buildings only?
    I like the buildings explosions but especially with large armies the unit explosions look a bit boring and all the same. The buildings however reflect more of the players color and happen less often.

    I also noticed that people around here also feel the opposite way that they like the unit explosions but not the building ones.

    So if ur in the mood, we'le here about it ;).
    Meanwhile keep up the good work!
  6. Alpha2546

    Alpha2546 Post Master General

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    Update!

    The changes are
    • AirCplosion has been made less complicated and thus more efficiĆ«nt.
    • Doxen have there own Cplosion now.
    • The yellow ramp smoke has been removed from all Cplosions.
    • Some typo with a cylinderz effect.
    Enjoy!



    Hmm It would be possible but I prefer keeping it all in one nice package. If there really is a need for this then I will do it but for now I didn't noticed it that much.
    doud likes this.
  7. tesseracta

    tesseracta Active Member

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  8. Alpha2546

    Alpha2546 Post Master General

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    [​IMG]

    Cool stuff!!!!! :D
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  9. tesseracta

    tesseracta Active Member

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    [​IMG]

    Moar?
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  10. Alpha2546

    Alpha2546 Post Master General

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    there yah gooo bud
    [​IMG]
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  11. tesseracta

    tesseracta Active Member

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    [​IMG]
  12. Alpha2546

    Alpha2546 Post Master General

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    UPDATE

    Altered the pelter and holkins explosion since I thought it kinda looked to funky.
    pa 2015-03-23 18-40-05-86.jpg pa 2015-03-23 18-40-30-83.jpg

    Still not completely satisfied about it but I think its better then what it was.

    Enjoy
    MrTBSC, stuart98, FSN1977 and 2 others like this.
  13. Alpha2546

    Alpha2546 Post Master General

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    Update

    Fixed the weird colorization when the effect got overlayed on other cplosion effect. Enjoy!
  14. Fearmydonut

    Fearmydonut New Member

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    Hey,I can't seem to find this mod on PAMM anymore, I'm just wondering if it's under a new name or you have stopped supporting it.
  15. Alpha2546

    Alpha2546 Post Master General

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    I've put it offline for now. The standard explosions look really good and CPlosion needs an update to actually make it worth replacing the original effects in my opinion. I'll keep you updated if I have something
    Quitch likes this.

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