[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    I can, default for ant and spinner in the normal should be switched btw,
  2. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Non WASD ?
  3. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Yeah non WASD, spinner is set to T and ant to R, should be the other way around if you are reading from left to right as the rest are.
    stormingkiwi likes this.
  4. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Are you using version I attached ? Did you click on the Community Settings button ?
    Clopse likes this.
  5. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Nah didnt try the new one, realised I would prob have to uninstall all the other mods and all the new keys I sat up on Hotbuild to test it out. Finally got everything working nice yesterday. Believe I used the community setting for the non wasd one and it was as I mentioned above.
  6. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    ah yes will fix that :)
    Normally this version should be compatible with your settings. But I will let someone test first.
    Cause I press those community buttons constantly :)
    Clopse likes this.
  7. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    upload_2014-1-10_20-6-48.png
    upload_2014-1-10_20-7-9.png

    Prettying up the key

    Releasing soooon
    zaphodx, frobb, Clopse and 1 other person like this.
  8. Schulti

    Schulti Active Member

    Messages:
    226
    Likes Received:
    56
    Is it possible to add commands to hotbuildkeys too?
    So for example have the toggele energy button on hotkey (lets say) "y" when other units are selected than fabbers or factories?
  9. stormingkiwi

    stormingkiwi Post Master General

    Messages:
    3,266
    Likes Received:
    1,355
    Yes.
  10. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Released :) Hopefully there aren't many issues ...
    Clopse likes this.
  11. rmbruntz

    rmbruntz New Member

    Messages:
    11
    Likes Received:
    2
    Some of the units (such as the Dox) don't have a binding in the community defaults (non-WASD). Other than that the keys are great!
  12. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Yeah I'm busy trying to put all the units in :)
    Clopse likes this.
  13. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Please have a confirm popup for 'are you sure?' when clicking on community defaults. Reset mine by accident which was really annoying.

    I can't seem to add units to hotkeys, it just doesn't seem to do anything?
  14. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Not 1 single unit ?
    There is a restriction that you can only add 1 unit of each unique factory under a hotbuild key.
    For example: if you have an ant in the list you can't add a vehicle fabber, but you can add a dox.

    Yeah popup sounds like a good idea :)
  15. beire

    beire New Member

    Messages:
    10
    Likes Received:
    1
    Lot of effort on this mod, using it. thanks !
  16. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    I still don't think it works, try it out. It works on keys that don't have any buildings already hotkeyed eg space or right hand side of the keyboard, but doesn't do anything on keys already binded to buildings.
  17. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
    Normal stuff seems fine like selecting commander and buildings but selecting engineers does this:
    If I move it the hotkeys also move and then it moves my other build bars comm/buildings are in the wrong place.

    [​IMG]
  18. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    You use the floating ui mod ? Haven't tested with that, will do.
  19. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    upload_2014-1-12_14-2-33.png

    Yeah zaphodx I found the bug !
    Going to solve it and release an update.
    zaphodx likes this.
  20. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Ok updated hotbuild2 to 1.9.8
    - bugfix : couldn't add buildings/units to existing hotbuild key
    - bugfix : couldn't build buildings when building isn't visible in buildbar cause of (next arrow)
    - feature : can now add hotbuildkey for building nukes/anti-nukes

    todo:
    fix ui problems with show keys on buildbar with engineers and small resolutions or resized windows

Share This Page