Doesn't work any better. I do have T2 mex/pgen first in queue (why would anyone prioritize T1 with T2 fab ?) Test reminder
Is anyone getting issues with latest build (71544) ? Hotbuild key neither worked nor showed on build / side bar, so I checked both settings and they are ON But I'm getting an empty Hotbuild : Any confirmation /advice (appart from reset everything ) ?
Tried re-installing the mod, didn't help. Funny thing, if I try to reassign one key, all the purple colored key (Hotbuild) disappear (except the one I'm assigning). If I hit cancel and go back to hotbuild, they are all colored again (but yeah, empty). Where are the setting stored ? Would it be helpful for you if I send you my corrupt / messed data set ?
Yep, it seems to show the settings in some sort of overlay scene instead. PA Stats happly continues to report data in the main scene
I've made myself a new set of hotkeys, mostly inspired by how FA hotbuild works: Based on the german keyboard, but if you switch z and y, it should be qwerty compatible as well. Basically for the key idea is to have all units layout just like on the keyboard, with the upper keyboard line as t1 and the middle keyboard line as t2 Also I have only 4 camera anchors, with f5-f8 used for selecting things instead. Another "unusual" thing for PA is that the menu is on F10, esc is "cancel" config: http://pastebin.com/m8j0JnXp navy t1: navy t2: air t1: air t2: bot t1: bot t2: vehicle t1: vehicle t2: orbital t1: orbital t2: stop: esc capture camera: ctrl+fx with f1-f4 recall camera: f1-f4 select commander: 1 capture group: ctrl 2-0 recall group: 2-0 toggle energy orders: tab move: m attack: a reclaim: u patrol: q load: k unload: l alt fire: p menu: F10 reload: F12 idle fabbers: i all land combat on screen: f5 all air combat on screen: f6 all naval combat on screen: f7 all idle factories on screen: f8 can't find a setting for all orbital combat units on screen? all land combat: shift+f5 all air combat: shift+f6 all naval combat: shift+f7 all idle factories: shift+f8 all matching units on screen: o build loop: y (yes, I have no key bound to disable this) track selectioon with camera: ctrl+t align to pole: n removed most of the other hotkeys Also thanks for not attacking me to the AI for the last 90 minutes. EDIT: The AI only build this xD
Is it intended that SXX (No category) and Advanced Radar Satellite ("Recon" category) are considered as "Buildings" ? The ARKYD (T1 Radar Satellite) is listed correctly as a unit, though.
okay, so here is a weird one: While playing some real 1v1 again (yey) I noticed I can't reliably select t2 mex with a group of t1 and t2 workers. In a sandbox I can now reproduce why: 2 Workers. If I select them I always should be able to use hotbuild to toggle between t2 mex and t1 mex. That works, if I make a box from the left to the right, so the t2 worker is selected first. If I make a box from the right to the left, only the t1 mex is available. The t2 mex shows up in the buildbar, but I cannot use the hotkey to select it. It's not limited to mex, t2 pgens also have it. Probably all t2 buildings are only available if the t1 worker is selected first.
This guy hit it on the head. Exactly what's happening. I was wondering why I could only select commander buildings.....or just t1 buildings....
This bug should be fixed in new version. Hotbuild2 1.29 released: - multiple fabber selection bug fixed - better community defaults (normal based on cola colin's defaults)