Hotbuild seems to be Not Working for me. I followed the instructions, got all the dependencies etc., but it just doesn't seem to be in effect. Have attached a screenshot of how my UI looks (with "Highlighted Buildings" mod).
Yeah it just adds 5 either with hotbuild or uber keys. Modbatch works however if you click on the unit on the ui select.
Can we like somehow get the option to have our old black build-bar back? because i liked just pressing 1 key and also immediately seeing what hotkey to use if my muscle memory fails or i forget =D
Well don't think I'm gonna bring back the black build-bar. But usage of Corang's buildbar mod is encouraged. Tomorrow I'll be able to work on hotbuild so have a bit patience. Current one is half functional anyway.
And released 1.13 - Show Keys on buildbar works again - Show BuildPreview thingie works again - Shift unit building works again - Settings UI still ugly - Import / Export of Uber keybinds might be horribly broken
I am using this mod since a long time, and could hardly play efficiently without it So thanks a lot for it. I do have a question. Since the GW, I noticed that Uber key bindings "prevail" over hotbuild ones. Meaning that if I set a rotative building combination on "F" and "C", select my commander and hit "F" to build something, it will unselect my comm / select idle fabbers instead of building what I binded to F with the comm. Same thing happens if you select fabbers and hit "C" (it will select your comm). It didn't behave like that prior GW build. "C" and "F" to select comm / idle fabber worked only if nothing was selected. Is there something I can do about it ? I'd like to not reassign Uber keybinding if possible. Thanks to advise.
Updated to 1.14: - Fixed Import / Export (old export format will be broken at least for uber keybinds) - Community Defaults updated to unbind the new uber hotkey keys You should be able to save changes. Strange key conflicts well get the latest version 1.14 and export me your settings and give me clear steps on how to reproduce....