[REL] [CMM] Hotbuild2 v1.51 [113578]

Discussion in 'Released Mods' started by proeleert, December 8, 2013.

  1. mishtakashi

    mishtakashi Active Member

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    I ran into this last week also, I just saved after each change and then checked it was as I'd saved it before moving onto the next change
  2. stormingkiwi

    stormingkiwi Post Master General

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    Also:

    @proeleert - You implemented this! You legend XD
  3. proeleert

    proeleert Post Master General

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    Can you post an export of your settings ? Is easier to debug.
  4. proeleert

    proeleert Post Master General

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    Still works in Gamma
    Quitch likes this.
  5. cptconundrum

    cptconundrum Post Master General

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    That's pretty unbelievable, considering the scope of this mod!
  6. proeleert

    proeleert Post Master General

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    Hotbuild2 has been updated to version 1.9.9.9.4

    • Fixed Some Layout Issues for Gamma Build
    • Fix Import / Comm Defaults
    • Removed Hack
    Quitch likes this.
  7. Hamstie

    Hamstie New Member

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    Hello, kinda new here, first post!

    Im a old time FA(F) player who has been using hotbuild there for quite a while. I modded the hotbuild mod for FA quite a bit because i have an AZERTY-keyboard.

    I would add a picture here but i cant because im a new user.

    But because of the planet style maps I would need to use WASD to look around. And lets face it, using the arrow keys is quite hard.

    So here are my questions:
    1. Is it possible to rebind WASD to ZQSD in my case?
    2. Can i set it so hotbuild recognises this and let me fully rebind my other keys?
    3. Is there a (hotbuild) key that lets my set factorys on a repeat build?

    Im sorry if this question has been asked before, but I could not find it.

    Kind regards, Hamstie
  8. proeleert

    proeleert Post Master General

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    Also Azerty user here.
    [​IMG]
    In last build you couldn't change wasd to zqsd.
    Will check tomorrow in gamma :)
    But I guess it still isn't possible. Will let you know..

    Tip add US keyboard layout in windows and switch to it using winkey + u
  9. Quitch

    Quitch Post Master General

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    Is there some may to make hotbuild2 more robust in remembering keys? It seems to lose them all the time. I'm not sure if this is due to PA patching, or mod updates, but I keep finding myself in games without my hot keys.

    Also, some of the community defaults are insane and I don't understand why it's changing them at all. The arrows community default makes CTRL-1 self-destruct... WHY?! What purpose does changing that mapping from capture group 1 to self-destruct serve? Not to mention it maps all the capture keys but not the selection keys.

    Hopefully these defaults can be reviewed and then trimmed back down to sanity so only keys hotbuild2 needs to claim are changed AND NOTHING ELSE.

    I click community defaults to get hotkeys to work in the first place, but then I have to go in and undo the damage the mod does to the standard key mappings.
    Last edited: March 1, 2014
  10. proeleert

    proeleert Post Master General

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    Yes I know they are insane if you have made better ones just export and post them here !
    I will make sure they are in the next update then. I'll even bump version for this. I'm not good at making the default community default cause I don't use them.

    If you click community defaults you have to click save and close first before doing anything else.
  11. Quitch

    Quitch Post Master General

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    Well my question is primarily why is hotbuild2 messing with keys completely unrelated to the function of hotbuild2?
  12. proeleert

    proeleert Post Master General

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    Because Uber added "New" keys and my import function was half broken by it 2 versions ago. (it imported in sequence and sequence was altered so some keys moved to different positions)
    Then did an export to community defaults (-> bad keys in defaults).
    Fixed Import in last version. But didn't update community defaults yet.
    So that's why :)
    Quitch likes this.
  13. proeleert

    proeleert Post Master General

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    Hotbuild2 has been updated to version 1.9.9.9.5

    • Better Community Defaults (based on export Cola_Colin)
    • Shift Reset Fix
    • Will only work in PAMM 3.4.0 and up
    mishtakashi likes this.
  14. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Just notice a little overlay issue when displaying import / export popup :
    [​IMG]
    Doesn't appear if you previously displayed the Key Change assignment popup ;)
  15. proeleert

    proeleert Post Master General

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    That's a fix for the next time :) Not a big issue...
  16. DeathByDenim

    DeathByDenim Post Master General

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    • And PAMM 3.3.0 for Linux/Mac
  17. wondible

    wondible Post Master General

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    Well heck, if you're all-in I guess there's no point in my maintaining backwards compatibility.
  18. proeleert

    proeleert Post Master General

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    Exactly
  19. keterei

    keterei Active Member

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    Here's mine, I guess so that I can find it later if i reset, or if anyone would like one that's pre-made.

    Attached Files:

    tatsujb likes this.
  20. tatsujb

    tatsujb Post Master General

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    where does it go?

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