imbawall does not work with commander. also it would be cool if you could imbawall without having to lead the command with x(or your key for laser torrent) so if i wanted to imbawall a mex right now I have to do x->e->alt+click it would be nice if i could just do e->alt+click
Normal commander can't build walls. So you want to imbawall mexes hmmm. Is only a small change actually hmmm....
((")-) facepalm haha forgot about that. because of the epic mod i never look at the build options of a unit because I don't need too. no I want to have the ability to imbawall everything, I was just using the mex as an example.
like I said I was just using it as an example. the only reason I would ever put walls around a mex is if it was in a really hot area. I just want to not have to go through that extra step. right now it is x->e(or what ever)->alt+click I think it should be (anything)->alt+click to build imbawalls around it [edit] your post made me want to test that. and actually no it does not. check screenshots
i was directed here by tripax, so i hope this response is appropriate for the thread. i've described in a post on the main forum what i thought would make the most sense regarding the massive amount of potential keybinds in this game, so i'll just copy and paste it here and see what you guys think. ------------------------------------------------------------------------------------------------- this a complex game with a lot of units that we can control and i'm struggling coming up with ways to bind everything. is it possible to set the "all, defense, eco, recon, etc" to, say, the F1-F5 keys and within that subset have keybindings that are static? that may not make a lot of sense, so let me try to explain: let's take the commander. it has 5 options when selected, All Defense Economy Factory Recon. what i thought to be most logical would be to assign each of these options to a keybind (F1-F5 in this case). after selecting one of the F1-F5 keys (All Defense Economy Factory Recon), the corresponding options to that selection would have a keybind not specific to that particular unit, but rather to that place on the hot-bar. so it would look like this: with commander selected, i hit F4 and the Factory tab populates and looks like this (note that the periods are only in here to help with the aesthetic): ........Q......... ......W....... .......E....... ......R........ Vehicle Factory | Bot Factory | Air Factory | Naval Factory then if i want to build something in the economy tab, i would hit F3 and the tab would populate and look like this: .........Q........ .......W........ ........E........ ........R......... Metal Extractor | Energy Plant | Metal Storage | Energy Storage as it is now (at least to my very limited amount of time with the game), i have to bind every single unit to a different key instead of the keys already being assigned to their spot on the hot-bar. i've tried the hot-bar addon, and while it's incredibly well done, it only (to my knowledge) encapsulates the problem of too many keybinds. is there a way to set up the keybindings like i've described or is it in the works to look at a system like this? sorry for the long post. any help is appreciated. -------------------------------------------------------------------------------------------------
That's totally possible. In fact there is a mod called buildkeys that almost does what you want. You can switch between the buildtabs with "b" as default key. Look for it on pamm.
Played around with this last night. Really user friendly. Great work man. Really appreciate all the time and effort you have put/are putting into this. Thanks again.
That's totally possible. In fact there is a mod called buildkeys that almost does what you want. You can switch between the buildtabs with "b" as default key. Look for it on pamm. ------------------------------------------------------------------------------------------------------------ thanks for the suggestion. i can't find it on pamm, however. i'll try to install it manually. that said, is it possible to add this functionality into hotbinds? i really like the layout and ease of use.
Yeah probably not ported to pamm v3 hmm. I don't think it would be very suitable to implement in hotbuild2, cause it could get very confusing really fast. It's really another way of doing things. If you want this I think it's better to update buildkeys to pamm v3 and add some missing features there.
So somehow after I configured a few things it now does not work correctly anymore. The settings look like this: Some of the keys however are not really bound to anything. In game the bindings "work", however when I give commands like "attack" it deselects the units. Exported settings: http://pastebin.com/ZKLy57VF EDIT: After a reset of the settings they look normal again. I can give commands again as well without triggering a deselect. However it still deselects i.e. the commander when I press "r". The commander does not have anything on r, so I'd say it should do nothing. Deselecting my stuff is bad.
That happened to me too, same thing. It actually broke every keybind in the game for me, deselecting things when I pressed the button.
Yes found the problem thnx to export of cola_colin Working on fix ... And fixed .. will do an update soon...