Instead of showing numbers 1-20, it would be better to have customizable labels for them, e.g. "Assault" list contains these units and is bound to that button.
That's the case right now no numbers are shown. Just a visual keyboard and if you click on a keyboard key it shows what is under that key. It's just hard to visualize and have as many options as possible. Where are the UI experts ?
I finally use AutoHotkey tool to remap my punctuation keys so HotBuild2 is now fully functional for me. My last blocking point still the numpad which can't be used for anchor and group. Even if I remap the numpad1 to the "normal 1" key, PA still activate the chronocam instead of define anchor #1 ! ? ! It seems that PA doesn't recognize the "numlock state" and react as if i press End or Arrow keys ! Do you know if it's a bug ? Does Uber know it ? Is there a way to change this with config file or whatever else ? Sorry for my questions but since you worked on a keyboard mod, i hope you could have some answers...
windows 8.1 64 bits. Pretty sure it is the same on my laptop with windows 7 .... Should i make a tracker ?
Will check when I'm home. Never tried the numpad keys but really sounds like a mousetrap bug. Might be able to workaround this ...
sry when its a very stupid question, but i cant see the keyboard image on the houtbuildtab in my settings and ingame i cant see the letters over the icons. I use my own hotkeys, but i never see the keyboard image.
You probably don't have the latest version. Anyway new version coming soon. - Requeue Button now toggles continuous build on / off - Community defaults are now loaded from json files. - Raw Export / Import functionality to save your hotkeys / send to friend
I've found that I can use the number pad in some situations but not others. settings: not at all. live_game: anchors work (set and use), control groups can be set, but NOT used. What this conspicuously maps to, is that I can use numpad in situations where a modifier is involved (shift/ctrl/atl) but with no modifier, the keys just don't work. Note that I made several attempts to mod numpad support in, and am not certain I backed them all out, so maybe I partially modded this in. Anyone want to confirm similar behavior, in a more stock configuration?
Updated. Hopefully didn't break anything. The numpad things I'll check tomorrow. Haven't even played a full game with this update yet. Hopefully export will give me some new community defaults Just copy the text here New units aren't added yet in the defaults.
Is there a way to unbind all your keys at once? I can't seem to reset it back to nothing without having to manually do it for every key. Sorry if this question has already been asked already but I can't seem to find an answer. Can I just delete local storage like in step 0 to unbind all the keys?
Just installed this finally, pretty sweet! If possible, could we bind mouse buttons? I've got lots. Could probably map them to the keyboard myself for now. Jump to commander would be useful on the mouse when the alerts go off!
Mouse buttons would be hard, I think. I had to resort to third party software on the Mac to do that, and even then it sucked a bunch and never really worked as well as I hoped. Even customizing or "fixing" some of the hard key binds on Mac is impossible currently without an extremely custom mod (which I've only done for myself, so far) due to how the devs have decided to load the mod files prior to some of the static key binding definitions, which then trump. I'll defer to proeleert who seems flat out way more capable than me in this regard, though. But barring him correcting me, my initial assessment here is: no, we can't bind mouse buttons; sorry. I would LOVE to be wrong on that tho.
this mod forms out to be awesome, but one thing, in the keyborad layout overview, the colors for "uber" and not assigned are nearly not to differentiate^^
Ok you can delete local storage but that will delete everything. Or you could open attached txt file copy everything. Go to Hotbuild Tab -> Im/Export -> paste text in textbox and press import. This should give you empty keyboard binds and hotkeys. Try pressing "space" when alerts go off or set the View Alert button in keyboard tab under hotbuild Haven't really looked at mouse buttons yet. iceDrop normally hotbuild2.apply_keybinds(); run's in an overriden uber function as the last function in live_game. So static key bindings of uber should be overriden. Feel free to send me your customizations so I can see If I can fit them in. Yeah that's for my css monkey Tripax ! He just got a mental breakdown of css for the moment so you'll have to endure with the colours for a bit
Ahha, I found the weird issue I was seeing. Repro steps: Build a factory Select it while it's building Quickly press a hotbuild unit key and then a hotbuild requeue The requeue icon will flicker on and off. If you select the factory afterwards (including while it is still building), it will correctly display that requeue is on. The factory and the hotkeys works correctly, the display just messes up when you press the keys too quickly together.