A red and white striped biome type. Snowy white lanes run between the poles, separated by spiraling lava mountains with occasional passes. The biome generates metal spots near the poles and down the center of each valley. The distribution isn't great. Metal spots are controlled by the temperature slider; turn it down if you plan to apply classic or manual metal. The planet supports water (why not), but we have no control over the height field. Playing Custom Biomes A client mod is needed for the system editor, server mod to actually play on it. When setting up human lobbies, I strongly recommend using a stock biome system until all players have joined and downloaded mods, and then changing the system. - https://github.com/JustinLove/peppermint_planet Client Mod - http://wondible.com/pa/peppermint_planet_v1.1.1.zip - PAMM Server Mod - http://wondible.com/pa/peppermint_planet.server_v1.1.1.zip - PAMM Changes ## 1.1.1 - Reissue zips to remove unaccountable build.js in server mod ## 1.1.0 - Add companions to server mod to see if it will fix lobby joining issues - Seems to have caught some biome tweaks from Titans as well. ## 1.0.1 - Fix empty category in server mod - Change category `system_editor` to `system-editor` for consistency - Add .server to the gruntfile output path
Peppermint Planet 1.0.1 - Fix empty category in server mod - Change category `system_editor` to `system-editor` for consistency - Add .server to the gruntfile output path
Peppermint Planet 1.1.0 - Add companions to server mod to see if it will fix lobby joining issues - Seems to have caught some biome tweaks from Titans as well.
When I had installed both the Peppermint Biome Mod and the Multiple Biomes Mod, then a server crash occures (It hangs before the game starts). When I uninstall the Multiple Biomes Mod, then it still crashes. Don't know if its a problem of Wondible's mod (Peppermint) or TheEffectTheCause (Multiple Biomes Mod).
Peppermint Planet 1.1.1 - Reissue zips to remove unaccountable build.js in server mod It wasn't actually a server crash, but a UI file that got distributed to clients in the server mod. Still don't know how it got there - I must have rebuilt the mod since I made the last zip files. My only guess is I was playing around with adding it as an template option in the system editor, and it didn't get cleaned up properly.