Correct. What will proceed to happen is one of two things: 1. A translation exists and the name will display in local language 2. A translation doesn't exist and the same name as before will be used However, as we discussed, this will be a minor behavioural change not indicated by the nature of the mod, so will leave it up to you as to whether you want to do that. Effectively the change isn't enabling my mod, it would simply be working in alignment with it.
Arro Preaze! I would just like to ask, as I have been away from this game for a while as it bugged out on me, as such I don't remember the balance values of the units now and can't tell anymore. Last time I played with this mod it was still using outdated game balance values from 2016. Such as - if I recall correctly - the Levelers' stats, among others, etc etc. The reason is simply because that unit - again, last time I played - had some of its' stats in the same blueprint file that certain FX values are written, dug around myself, and thus this mod overwrites the newer balances for units affected in its attempt to apply your custom FX. I'm back and would like to use this sweet mod again.
This mod seems to be causing the following error in logging "ERROR Unknown value (particle_transparent_lit) for particle shape" I'm told this is due to the mod mixing up shader and shape.
mod appears to override the balance changes to the Horsefly https://planetaryannihilation.com/news/stay-safe-update-114344/ 114349 / 114353 Changes Horsefly advanced heavy strafing aircraft Cost increased to 2,000 from 1,200 Health decreased to 1,250 from 1,500 No longer targets air