This client-side effect mod serves two purposes. One is to make all the vanilla effects - which are sometimes a bit hard to see - really bright and colorful. I also want it to be easy to determine what is shooting you if all you can see is the projectile trails. The result is a mod that changes all ballistic weapons to have brighter, more lasery, more pewy effects. This mod is for PA:Titans. It doesn't completely break if you use it for classic, but you may get some inconsistencies. You can get the classic version here. Here is a bit of a look at what the mod does, details follow: (Note that this video is not entirely up to date, but it is close enough) Color is used to signify damage/threat. Damage levels are arranged as follows: red < orange < green < blue < violet Please note that this is only a guide, and although it is usually true that a unit with a red projectile will do less damage than one with a green one, colors are used more to make unit projectiles unique and easy to identify. The hope is that with a bit of practice you will always know what units are firing at a glance. The following is a list of all the affected units: Commanders: All three commander weapon variants get a special effect. Bots: Dox Grenadier Slammer Sniper Vehicles: Bolo Drifter Inferno Leveler Sheller Air: Kestrel Naval: Piranha Narwhal Orca Torpedoes (all torpedo weapons get this effect) Leviathan Defences: Single, Double & Tripple Laser Turret Pelter Holkins Now on PAMM! Happy laser fights! <3 dom EDIT: I was so tired when I made this I forgot to mention; thanks to all the people who gave feedback and helped shape this mod! You can view that process in the Work In Progress thread here. I am still open to tweaks and such, so let me know what you think.