[REL] [Client] Bigger Explosions

Discussion in 'Released Mods' started by Mirolog, February 3, 2016.

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DO YOU LIKE EXPLOSIONS????

  1. YES

    30 vote(s)
    71.4%
  2. YES

    12 vote(s)
    28.6%
  1. Mirolog

    Mirolog Well-Known Member

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    Well, I completed my goals long ago (originally I wanted to swap some files and make explosions bigger, then I accidentally learned how particle system works).

    So, what does this mod? Read the name of it or something, it's obvious. If you need further explanation - WHY?

    Yea, and here is the thread for WIP version, which for now is exactly same as released one. Because reasons.

    And here is all the vids for completed effects, in-game effects should look like this (if not, it's a bug, you can write about it and I'll fix it)

    [​IMG]

    How about starting from ze most epic thing?
    Helios wiz death-star like explosion that drops down from ze orbit?


    Moar sparks for Achor and Helios weapons!


    NUKE!!! Vanilla and modded effect. Modded one on 45 secs.


    MOAR NUKES!


    NO MORE THAN 5 VIDS IN 1 POST? IM DISAPPOINTED!
    Last edited: February 3, 2016
  2. Mirolog

    Mirolog Well-Known Member

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    Buildings explosions, now with smoking debris and sparks!


    Different missiles with some flares


    Also there custom effects for land units explosions, but I will change/remove them probably.
    And I'll make Anchor and orbital factory drop from the orbit. Maybe.
  3. Mirolog

    Mirolog Well-Known Member

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    Because why not. Still need some tweaking tho. Maybe some fire.

    MrTBSC and FSN1977 like this.
  4. FSN1977

    FSN1977 Active Member

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    I love allmost all the explosions. The nuke it the only one I dislike, its way too bright :)
  5. Mirolog

    Mirolog Well-Known Member

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    Some orbital effects, there might be a little bit too much sparks.

  6. MrTBSC

    MrTBSC Post Master General

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    now that´s a proper nuke son

    helios and anchoreffect are also dope .. nice work



    .. i seriously love what modders are able to do with this game ...
    Nicb1 likes this.
  7. Mirolog

    Mirolog Well-Known Member

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    Just started to work on Atlas effects, might be a little too much, as usual.


    Edit:

    with some lava
    Last edited: March 5, 2016
    MrTBSC and stuart98 like this.
  8. optimi

    optimi Well-Known Member

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    Add a shockwave maybe?
    MrTBSC likes this.
  9. billthebluebot

    billthebluebot Active Member

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    yup, a shock wave would be a good idea.
    The lava and rocks look really cool, and unlike yer nuke effect the "dirt" thing kinda grew on me.
    I wonder if you could make use of the effect that happens when an annihilazer hits a planet and big slabs of rock get thrown around. Might look dumb with the atlas attack speed though..
    The lava may look cool, but it also seems kinda dinky, like, it forms a "dome" shape, where it should make some kind of concave triangle (maybe anorexic cone would describe it better? i dunno)... the point is : your lava needs more vertical action.

    Overall I quite like this effect and the mod as a whole, I was kinda worried when i saw this in rel mods. Keep it up man!
  10. Mirolog

    Mirolog Well-Known Member

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    Yea I need something to represent actual attack range, however just a shockwave is boring. Even multiple ones in quick succession (like in original effect) are boring. Maybe a shockwave represented by some more rocks will work.

    These rocks that you see in the effect - they are same as rocks in annihilaser effect, they just fly differently.

    Vertical lava? Like this?

    MrTBSC and optimi like this.
  11. Nicb1

    Nicb1 Post Master General

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    Just saw that vid. As usual overkill, but its bloody amazing overkill.

    Nice work as usual.
  12. MrTBSC

    MrTBSC Post Master General

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    totaly dig the second atlasvideo gives the atlas a nice vulcanic eruption effect
    shockwave or not it looks great
  13. billthebluebot

    billthebluebot Active Member

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    Not quite what I meant but it probably looks better, given the apparent tools, than what I was trying to convey.
  14. Mirolog

    Mirolog Well-Known Member

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    Well can you draw what you mean? I just increased particle's speed so they fly higher, but it's possible to change the shape of their coordinates system. Right now it's a spheroid, I can try changing it to cylinder and tweaking some offset and speed values, but I don't really know what you mean.
  15. optimi

    optimi Well-Known Member

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    Are you gonna do all the Titan weapons? The Ares cannons could do with looking a little more powerful, as could the Helios lasers :p
  16. billthebluebot

    billthebluebot Active Member

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    The idea I originally had makes a lot more sense with water and not lava, the basic idea being that lots of lava would shoot up at the point of impact and some more would bubble up from the cracks and stuff. having looked at actual volcanic eruptions I'd say yours is much better now.
    slightly phalic lava.png mad paint skillz

    Playing around with shapes never hurt anyone however, and I encourage you to do so.

    .... speaking of actual volcanic eruptions, they have lightning. It basically happens because of all the ash and stuff rubbing together so much, so it wouldn't be too ridiculous to think that might happen here with the "dirt wave". I might look a bit weird colour-wize though. I was just thinking it could provide that lil sumthin-sumthin people were looking for with the shack wave, without being boring.
  17. Mirolog

    Mirolog Well-Known Member

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    I wasn't thinking about it as actual volcanic eruption. It's more like when Atlas stomps, ground melts because of pressure (cracks/lava appear) and then cools down (they disappear).

    My plan for now:
    - try different shapes for lava
    - add some glowing sparks to represent small melted rocks
    - lightning in dust - because why not
    - tweak lights/glares and stuff
    Nicb1 likes this.
  18. Mirolog

    Mirolog Well-Known Member

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    Apparently it works with both water and lava, I just found this:
    [​IMG]
    However I don't know ho to make this effect without creating a ton of particles and crashing the game if there are more then one Atlas on-screen.

    Also, Atlas effect is made from 2 parts - big one with dust and stuff (one that I've changed), and smaller effect around it's front legs. I'll try to make something with second one.
    Last edited: March 8, 2016
  19. Killerkiwijuice

    Killerkiwijuice Post Master General

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    It's not really possible to make realistic lava
  20. Mirolog

    Mirolog Well-Known Member

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    Why not?

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