[Screenshots coming soon!] This mod is a twisted spin off of "boom bot only" games. The idea behind Boom Bot Wars is that you can only attack through Boom bots, which always cost 45 metal, BUT they are not the only unit.... Version 1.1 Available on PAMM! Features: "Pouncing" Boom bots! Skitters included, with speed buff, so they don't slow down Booms much. Boom Bot Lobbers - built by the T2 vehicle factory. Fires Boom bots at long range into your enemies! Costs 15 metal/s and takes 3 seconds to produce and fire a Boom bot, just like the T1 factory. Boom Tanks - built by the T2 vehicle factory. Similar to a Vanguard, but instead of a gun has a self-destruction attack, similar to Boom bots, but much more dangerous. Commander pew pew gun replaced with a team-secondarycoloured rapid fire laser, great for dealing with early harassment. Hint: Get my Show Secondary Colours mod. Factory roll off times adjusted. Orbital Radar Satellites are the only orbital unit you can build. They can only be taken out of the sky with reclaim. Bugs and problems: Only use <600 radius planets without any, or with very little water. Because lag and no naval units. You can't go to da moon (off planet). Future plans: Flying Boom Bots. Will be trying to figure out if I can put Firefly wings on a Boom and make it fly. - This hasn't been going well so far. A counter for flying Boom Bots. Something to make water planets work-able. Something to make multiple-planet play work. Balance. Special thanks to: Trialq for the Boom Bots Only mod, which started me off on this. YourLocalMadSci and Nanolathe for the pretty much the whole jumping bots thing from RCBM. Stuart98 for the team coloured stuff in Statera balance mod inspiring the commander laser. Ninjadude501 for lots of help testing and giving feedback.