[REL] Ant4Lyf Mod

Discussion in 'Released Mods' started by Killerkiwijuice, January 1, 2015.

  1. battlestarsc2

    battlestarsc2 New Member

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  2. Killerkiwijuice

    Killerkiwijuice Post Master General

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  3. battlestarsc2

    battlestarsc2 New Member

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    Only the strategic icons...
  4. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Click the server mod text when you're in the available mods. There should be a "context" thing under the search bar.
  5. battlestarsc2

    battlestarsc2 New Member

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    I know this should be under support but I forgot PA was still open when i pulled up PAMM so now it just white screens. Have you run into this or should I start a thread in support?
    It's just painful when you have to re-install PA and PAMM cause that's what I had to do before.
  6. Killerkiwijuice

    Killerkiwijuice Post Master General

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    I can call in the experts @Mereth @raevn
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  7. battlestarsc2

    battlestarsc2 New Member

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    SWEET!!! <--- all I need to say. Fixed the MM btw.
    Last edited: January 4, 2015
    Killerkiwijuice likes this.
  8. Maldor96

    Maldor96 Active Member

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    THERE SHALL NOT BE DOX IN AN ANT4LYF GAME!!!!
    aka The Nuclear Ant Launcher is missing... might want to fix that...
  9. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Whoops =c
  10. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Updated to work with the new commanders.
  11. exodusesports

    exodusesports Well-Known Member

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    KillerKiwiJuice has put together a rather nice article about this mod, and Dox4Lyf, over on eXodus eSports.
    Killerkiwijuice likes this.
  12. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Update:
    Balance changes:
    • Vangaurd flamethrower removed.
    • Light tank damage increased slightly
    • Experimental tank build cost decreased slightly
  13. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Updated:
    • Added the Hammer Head tank destroyer
      1. New tank model
      2. new textures
      3. deals 700 1000 damage
      4. new particle effect
    Have fun!
    [​IMG]
    [​IMG]
    Last edited: March 31, 2015
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  14. stuart98

    stuart98 Post Master General

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    [​IMG]
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  15. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Update:
    • Added a gun to the skitter
    • New effects for a few things:
    [​IMG]
    [​IMG]


    • Buffed the Hammer Head tank destroyer
      • Range increased to 200 from 160
      • Damage increased to 1000 from 700
      • ROF increased to 0.3 from 0.2
    • Tweaked some minor things
    Orbital and walls will be coming SoonTM
  16. stuart98

    stuart98 Post Master General

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    You need to fix your anim trees for the fixed skitter. You can also find that in the Statera repo.
  17. Killerkiwijuice

    Killerkiwijuice Post Master General

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    True. I forgot about that.
  18. Killerkiwijuice

    Killerkiwijuice Post Master General

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    Giant leveler buff update:
    • main cannon yaw speed increase
    • side mounted guns range increase
    • build cost slightly decreased
    • uber cannon yaw speed increase
    • coaxial machine gun yaw speed increase (same speed as the main cannons)
  19. tesseracta

    tesseracta Active Member

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    Error that crashes the game and everyone on the server but you can still get back on the server...
    I think it is related to booms somehow the entity of booms not completely being removed from existance

    Right before the crashes I once clicked in a spot where there was nothing after I had a boom ant selected. Crash.

    I also had my factory on repeat with boom ants, and there was an enemy tank nearby and the boom ants kept attacking it. Every time a little after a boom does something that effects it's placement or existence. D:
  20. tesseracta

    tesseracta Active Member

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    @KillerKiwiJuice
    The game isn't fixed and I think I know what the bug is, and it doesn't have to do with nukes being the problem or the UI.

    Whenever the skitter unit tries to attack it crashes the game if the skitter is visible to the player while attacking (if it is set to patrol or manually attacking another unit by the player when firing its cannon)

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