[REL] Anchor Buttons

Discussion in 'Released Mods' started by burntcustard, December 8, 2013.

  1. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    [​IMG]
  2. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    I second the motion. And be sure to include the unit groups in it too. That was quite useful before.
    Fr33Lancer likes this.
  3. alias86

    alias86 New Member

    Messages:
    1
    Likes Received:
    0
    hello

    i have taken a break for abit, is the anchor button coming back, broken in the lastest version i think or i'm doing something wrong, i though it was the best mod out there, after jumping about a few planets and getting abit lost

    matt
  4. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Yeah planning to take a look at this hopefully this weekend !
    Fr33Lancer likes this.
  5. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
  6. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Wow
    Such tease
    Very beautiful
    Much impressed
    Many thanks
    LavaSnake likes this.
  7. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    1.8 released on PAMM

    - Mainly fix for current PA release (74525)

    Settings are under UI
    [​IMG]

    If you change anything while in game you'll need to refresh the ui with the refresh button (F5), (I'll fix it eventually).

    [​IMG]

    Enjoy

    Thanks to @LavaSnake for the wonderfull update to Floating Framework.

    @burntcustard could you update OP please.
    @raevn or @cola_colin can you move this to Released Mods
  8. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Moved :)

    (BTW; it's acceptable to "report" your own thread to request it to be moved - this makes the request visible to all mods)
  9. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Thanks for the update ;)

    Quick feedback / bug report :
    • Setting the sliders for anchors / groups to the max make the bar buggy (8/8 are fine)
      upload_2014-11-11_23-27-40.png
    • If I set an anchor, and click several time on its number, the position is the same but the angle is a bit different (doesn't do the same if recalled manually with alt + #)
    • Unable to set anchor manually (shift + #) with mod enabled ( forget it, I was using keypad instead of normal numbers ... that's silly from Uber though ...)
    • Seems to conflict with commander HUD (also using floating framework)
      upload_2014-11-11_23-30-41.png
      (No / wrong value reported + unable to select commander)
    EDIT : from debugger, for max value :
    upload_2014-11-11_23-35-4.png
    Last edited: November 11, 2014
  10. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Ah yeah don't set it over 8, small oversight :) I'll fix that tomorrow.
    I'll check on commander hud.
    Fr33Lancer likes this.
  11. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Just noticed Commander HUD bug came from the fact that it was set to 9, so one stone two birds ;)
    proeleert likes this.
  12. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    It looks like setting it to 9 makes something blow up in knockout which stops all knockout stuffs for floating framework mods. Commander HUD looks like that when knockout is off so that would make sense. I can't really do much to fix that on the floating framework or commander HUD side of things so I'm going to just have to ask that you don't break knockout.

    Also, @proeleert did the new API and stuff work out fine? This is my first time building an API so I want to make sure that it made sense and stuff.
  13. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Updated to 1.9
    - Bug fixed when more then 8 anchors set in settings.
    - No need to refresh in game anymore when changing settings

    @LavaSnake didn't have to change that much to get it working so yeah it all makes sense. Don't use your message system though.
    LavaSnake and Fr33Lancer like this.
  14. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    ok, cool.
  15. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    I'm getting an error with the most recent version of this were it won't show anything. It's not even calling the create floating frame function. I'm getting this error in the log: Uncaught TypeError: Cannot read property 'pole_lock' of undefined

    I hope that helps!
  16. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Hmmm weird, I didn't have any issues with it yesterday.
    I'll check it tonight. And Implement the lock button as well.
  17. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Thanks!
  18. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    1.10 released:
    - Added Lock / Unlock Button to settings to enable / disable dragging

    @LavaSnake can you see if you still have the same error
  19. LavaSnake

    LavaSnake Post Master General

    Messages:
    1,620
    Likes Received:
    691
    Still have it. Would this help?
    Capture.PNG
    I can also run some debugger calls and post the results for you if need be.
  20. Fr33Lancer

    Fr33Lancer Well-Known Member

    Messages:
    595
    Likes Received:
    288
    Seems there is also a conflict with Hotbuild ;)
    If Hotbuild is disabled, when trying to unlock anchorbuttons I got :
    upload_2014-11-19_22-59-7.png
    Also, when there is no error (Hotbuild enabled), if I try to unlock anchorbuttons, button does not switch state, hence unable to relock anchorbutton.

Share This Page