[REFERENCE] Unit Blueprints

Discussion in 'Mod Discussions' started by Raevn, June 9, 2013.

  1. masterdigital

    masterdigital Uber Alumni

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    This isn't possible yet, though it will be in the future.
    squishypon3 and brahmasmi like this.
  2. stuart98

    stuart98 Post Master General

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    Where is the selection group determined? IE when a selection box is dragged around tanks and fabbers, how does the game determine if fabbers and tanks are in the same group or not?
  3. shiwanabe

    shiwanabe Member

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    Anyone know if there still is a .json file for wreckage?

    I've been trying to stop wreckage moving, but it seems like all physics of a unit gets replaced the moment it dies.
  4. Dementiurge

    Dementiurge Post Master General

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    "armor_type": String. Armor type is sometimes examined by ammo for determining damage.
    • AT_Commander
    • AT_Air
    • AT_Bot
    • AT_Vehicle
    • AT_Naval
    • AT_Orbital
    • AT_Structure (All land/naval/air/orbital structures)


    Complete UNITTYPE list
  5. stuart98

    stuart98 Post Master General

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    Where is it defined how much damage ammo does to a certain armor?
  6. shiwanabe

    shiwanabe Member

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    As inferred by Demi, in the ammo blueprint. Most don't have any notes there, but if you look through the AA missile inheritance tree you'll eventually find it.
  7. wondible

    wondible Post Master General

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    cannon_uber is also nerfed vs. commanders and structures; "armor_damage_map" is the thing to search for.
  8. zweistein000

    zweistein000 Post Master General

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    One question: Which value adjusts the size of the selection circle? In RCBM we have a tiny unit with a huge selection circle.
  9. Brokenshakles

    Brokenshakles Active Member

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    Will there be custom unit classes/types in the future? Also, what scripting/coding language are you using for modding? Editing JSON's only goes so far.
  10. squishypon3

    squishypon3 Post Master General

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    There are a couple extra unittypes now, I don't remember their names at the moment.

    Also, I use completely JSONs, quite flexible little buggers. :D
  11. Brokenshakles

    Brokenshakles Active Member

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    Also, how does armor work? Is it percentage based damage reduction, or just simple subtractive damage reduction?
  12. liquius

    liquius Well-Known Member

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    It's percentage based.
  13. Brokenshakles

    Brokenshakles Active Member

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    Oh, cool. Perhaps we could have custom attack types for people who want to do an elemental type mod?
  14. Raevn

    Raevn Moderator Alumni

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    https://forums.uberent.com/threads/unofficial-build-71378-notes.63276/page-3#post-986470
    UNITTYPE_Custom1
    UNITTYPE_Custom2
    UNITTYPE_Custom3
    UNITTYPE_Custom4
  15. somdudewillson

    somdudewillson Member

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    Small note: the "-" character is used to exclude a certain build type, for instance in the advanced fabricators.

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