Range Rings

Discussion in 'Planetary Annihilation General Discussion' started by ayceeem, January 8, 2013.

  1. KNight

    KNight Post Master General

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    Actually SupCom does have a gravity variable, it's a global one and effects projectiles(if it didn't shells would always travel in a straight line), I'm seen it messed with and adjusting the gravity pretty much does what you'd expect, but the results are more likely than not funky, what does and doesn't use the variable can be arbitrary at times but it is there.

    I'm still not what what point you're trying to make in regards to the missiles, as I said Missiles in SupCom pretty much already had all* those variable behaviors.

    *Except for gravity, but it's easy to see that in a Simulation that uses gravity on a fairly low level the idea of applying them to missiles(which of course have built in propulsion) isn't strictly needed(unless you're aiming for ultra Realism) and while the engine might not be able to handle things like speeding up the missile when it's descending on it's own, one can easily code the missiles to fake that behavior like we sorta did for the T4 Goliath in BlackOps, on it's back is an 8-cel VLS Missile pod, it launches the missiles upwards then they acquire they put on massive accelerating as they dive towards the target, they more or less act like a 'Kinetic Kill' Missile.

    That's pretty much how the longer ranged units like T3 Mobile Arty worked in SupCom, but Radar could easily cover the majority of decent sized maps so you hardly ever needed dedicated spotters to use the Longer Ranged weapons like that.

    Mike
  2. Pluisjen

    Pluisjen Member

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    You know if we're going to do gravity, I'd love to see a gravity protector that projects a cone of super-gravity that nails tanks to the ground, pulls planes from the air and makes cannon shells fall almost straight down. Because that's be awesome.
  3. jseah

    jseah Member

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    The thing with missiles that have accel, turn rate and all that jazz on top of the gravity thing is that the missile range "sphere" becomes a kind of parabola projected from every point of another parabola. This is not the same thing as a bigger parabola since missiles shot properly can turn corners and reach places normal shells cannot.

    And then you have tactical things like multi-drive (the engine doesn't burn continuously and just coasts for some portion of its flight before boosting again) which can subdivide the parabolic projections. Which will matter if gravity attenuates via inverse square law and height (for ICBMs and IPBMs)

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