Hey all, I'm trying to add custom units to the game. I'm following the guide (mostly) here: https://drive[dot]google.com/drive/folders/0B_RXrYUHtKK_bjlieXhxbkZLajA But it kinda glosses over how to properly set up bones and stuff. I have a 3ds Max file where the bones are properly attached to vertices, but when I export as .fbx and run it through papatran, opening in Blender shows that bone_root and sub-bones are gone. (3 other bones are there though, Diffuse, solid or something) If I use this .papa in-game, "World simulation lost" occurs when I try to build it. I've seen posts about this issue throughout the forums but failed to find a solution. Any help would be appreciated