[Question] Running FBX through papatran removes bones

Discussion in 'Mod Discussions' started by itosseggroll, September 25, 2017.

  1. itosseggroll

    itosseggroll New Member

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    Hey all, I'm trying to add custom units to the game. I'm following the guide (mostly) here: https://drive[dot]google.com/drive/folders/0B_RXrYUHtKK_bjlieXhxbkZLajA

    But it kinda glosses over how to properly set up bones and stuff. I have a 3ds Max file where the bones are properly attached to vertices, but when I export as .fbx and run it through papatran, opening in Blender shows that bone_root and sub-bones are gone. (3 other bones are there though, Diffuse, solid or something)

    If I use this .papa in-game, "World simulation lost" occurs when I try to build it.

    I've seen posts about this issue throughout the forums but failed to find a solution. Any help would be appreciated :D
  2. stuart98

    stuart98 Post Master General

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