Hello everyone. I currently have a few models in max that I animate via the Skin property.. I believe it animates the model based on the distance between bones and their corresponding vertexes? I was wondering.. how can we bring animations (walk/run/etc..) into PA? Do we need to re-rig anything or can we just set weightings for the vertex distance skinning directly and "rig" the model in PA? Also... turrets that follow the target - is there any info out yet on how those are set up? I need to set one of my character's arms as a "turret" so that it tracks his targets.