PTE Stream: 73687, now with 100% more offline mode

Discussion in 'Support!' started by garat, October 9, 2014.

  1. elitedanzel

    elitedanzel Active Member

    Messages:
    151
    Likes Received:
    137
    Looking forward to a write up on the pathing changes :)
    elodea and cwarner7264 like this.
  2. SonicAndSmoke

    SonicAndSmoke New Member

    Messages:
    15
    Likes Received:
    4
    Thanks for the update!

    When i click on the "create local game" button the "login accepted" window opens and stays on the screen. I can still hear the sound of the main menu when moving the mouse, but the game lobby doesn't open. Alt+F4 still works.

    PA worked flawless to this date, and creating an online game lobby still works fine. It's just that it won't open the offline lobby.

    All this happens on my main pc: i7 2600k, 16 GB RAM, GTX 670 FW344.24, Windows 8.1, game launched via steam. When i try creating a local game on my second pc (i5 750, 8 GB RAM, GTX 470 FW344.24, Windows 8.1, game launched via steam) the lobby opens in a second and everything's fine.

    Any ideas, any debug logs you need me to upload?
  3. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    My AV tool went mad at the server.exe for a few seconds, maybe you have a similar issue?
    Last edited: October 9, 2014
  4. SonicAndSmoke

    SonicAndSmoke New Member

    Messages:
    15
    Likes Received:
    4
    You nailed it, Avast AV was the culprit.

    FYI: local linux server works fine for me in Ubuntu Gnome 14.04.
    Last edited: October 9, 2014
  5. mikeyh

    mikeyh Post Master General

    Messages:
    1,869
    Likes Received:
    1,509
    Fails on Yosemite GM2 OS X 10.10 (14A386a): (looks like the USER path regression from 66770)

    Code:
    Application Specific Information:
    dyld: launch, loading dependent libraries
    
    Dyld Error Message:
      Library not loaded: ./libfmodevent.dylib
      Referenced from: /Users/USER/Library/Application Support/Uber Entertainment/*/PA.app/Contents/MacOS/PA
      Reason: image not found
    Also UberLauncher is rejected by gatekeeper: (signed with v1)

    Code:
    spctl -a -t exec -vv /Applications/UberLauncher.app/
    /Applications/UberLauncher.app/: rejected
    source=obsolete resource envelope
    origin=Developer ID Application: Uber Entertainment, Inc. (WL8JBV8K59)
  6. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    2nd Attempt got an unpack error, but it said 104/105 while patching. Still getting .app launch error. Have go looking for launcher logs next.

    Starting local server fails on OS X 10.9. It's not a fundamental issue with the server because I can launch it directly and then connect from the client. Client console output from failed start attached.

    P.S. Dang there are some sexy new commanders; none in armory so far.

    Attached Files:

    Last edited: October 9, 2014
  7. burntcustard

    burntcustard Post Master General

    Messages:
    699
    Likes Received:
    1,312
    [​IMG]
    [​IMG]
    Last edited: October 9, 2014
  8. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Third update attempt (from copy of stable) ran without errors; said 104/105 at end.

    Has not resolved either .app launch or running server from client. If you need any extra info, please ask.
  9. skypheonix20

    skypheonix20 Member

    Messages:
    70
    Likes Received:
    48
    not getting the new commanders
    1.jpg
  10. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    They aren't for sale yet. Presumably none of them will be before the stable version is released, and even then not all will be sold, as the backers they belong to have to agree to allow them to be sold.
  11. Maldor96

    Maldor96 Active Member

    Messages:
    213
    Likes Received:
    196
    My brain has successfully been annihilated, it's..................................................Beautiful, almost don't want to test the crap out of this build :cool:
  12. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Those commanders... :eek:
    Remy561 likes this.
  13. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    So does any linux wizard know how I can tell the server executable to not load an opengl lib file on a headless server?
  14. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    Does anyone know how to run the server without actually playing(as in the server being in the game with as a player)? I want to try a dedicated server in my house.
  15. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    sudo apt-get install libgl1-mesa-glx
  16. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    I'm getting "Failed to start game" every time on Windows. Running with no mods.
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    So join me on my server hosted on pastats.com:

    1. Start PA
    2. Start the UI debugger
    3. Run this command in the console of the main scene (so Start if you just started PA)

    EDIT: cpt conundrum won this race!

    Code:
    sessionStorage['gameHostname'] = '"176.31.115.99"'; sessionStorage['gamePort'] = '53999';window.location.href = 'coui://ui/main/game/connect_to_game/connect_to_game.html';
    
    EDIT:
    Quick how to "run a PA server on a headless ubuntu machine somewhere in the web":
    1. download PA with the gopatcher https://bitbucket.org/papatcher/papatcher
    2. install lib mesa sudo apt-get install libgl1-mesa-glx
    3. start server with ./server --game-mode Config --headless &
    4. forward the server to the world ssh -L 0.0.0.0:53999:127.0.0.1:6543 -N user@127.0.0.1
    5. connect via the debugger command I wrote above,, exchange your ip

    EDIT 3:
    tomorrow the plan is to do a 32 planets game on a 32 core aws computing instance with as many players as we can fit obviously
    Last edited: October 9, 2014
  18. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    so it took you about 2 and a half hours to hack it in. You're getting slow!
    Remy561, squishypon3 and stuart98 like this.
  19. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    90% of that time was lost on how to figure out how to get a working downloader for PA on linux :D
    Also I wonder if there is a way to bind the server to 0.0.0.0 directly without the ssh tunnel

    It is 4:30 am. I need to get some sleep. After that I'll have to fix PA Stats matchmaking and make it somehow deal with the fact that local games do not seem to have a lobbyid. Maybe I'll just let real local games not report at all. The server seems to accept a --lobbyid via parameter, so for public servers that can be used.
  20. mgmetal13

    mgmetal13 Active Member

    Messages:
    203
    Likes Received:
    151
    [​IMG]

Share This Page