PTE Stream: 73532

Discussion in 'Support!' started by garat, October 7, 2014.

  1. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    Yes! YES! This is delicious.
    stuart98 likes this.
  2. Nalin

    Nalin New Member

    Messages:
    8
    Likes Received:
    8
    I discovered a crash I could reproduce.

    1) Start the game.
    2) Enter the System Designer.
    3) Click Close and exit the System Designer.
    4) Start a Single Player AI Skirmish.
    5) Leave the match once it loads (press escape, select Main Menu).
    6) Go back into the System Designer.
    7) Select New System.

    The game will then crash.
  3. pieman2906

    pieman2906 Well-Known Member

    Messages:
    517
    Likes Received:
    382
    I noticed some odd behavior with units around a teleporter earlier today, my units kept feeling the need to run over to the left hand side of the teleporter, instead of into the teleporter, and got stuck there. Might be to do with the metal storage being so close to the teleporter entrance? i dunno, basically, i kept having to manually move the units to the right of the teleporter and then try and trick them into going through.

    Attached Files:

  4. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    PA#4119
    proeleert likes this.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    zweistein000 likes this.
  6. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
    Really nice fixes, it looks like work is going on pretty well now!
    This makes me really happy, planets are already looking great but looking better doesn´t hurt! :)
    But I´ve got a wish: Once naval is fixed I´d like to get that awesome "pulsing" water back... :D
    igncom1 likes this.
  7. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    [​IMG]
    upload_2014-10-7_14-48-0.png

    [​IMG]

    We love alerts. We really do. But nobody wants to drown in what they love. Ten factories spewing out dox... Plus EVERYTHING ELSE... Eek.
    stuart98, Remy561, FSN1977 and 2 others like this.
  8. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    Did you have pa stats on or this? That has caused alert spam in the past.
  9. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    Testing bandwidth and server sim speed with lots of small units.
    Server side FTW!
    500 units takes about 1.25 megabit/s
    1000 units moving around takes 4.5 megabit/s
    1400 units takes about 8 megabit/s
    Remy561 likes this.
  10. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    If have not tested how that new features behaves with PA Stats enabled, but that is a very real possibility. Guess I need to pause the work on the minimaps to take care of the pile of small PA Stats issues I have :S
    Fr33Lancer likes this.
  11. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Are you sure you have vision/recon on the area you're doing an area attack to? Area Attack acts like an attack move, so if you have no additional recon/vision, it will simply go to the center and stop.

    There are plans to make area attack better, but this is the current intended behavior, so let me know if you have more details that are behaving still in a manner you think may be a bug.
  12. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I am pretty sure most people, myself included, would not expect it to behave like that and will feel it's bugged.
  13. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Sorry - my point being. Is what I described what's happening? (You have no recon or vision, therefore they stop)

    Or do you have recon/vision and are still seeing aberrant behavior.

    I'm not saying it's ideal. That's why we're working on it. Because it could be better. But I need to understand if it's a bug or intended behavior - even non-ideal intended behavior. :)
    FSN1977, Planktum and cola_colin like this.
  14. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    caused by PA Stats. Will fix within hours

    EDIT:
    I have a local fix, which is compatible with the stable build and consists of a single line of code :)
    Last edited: October 8, 2014
    websterx01 and cptconundrum like this.
  15. ace63

    ace63 Post Master General

    Messages:
    1,067
    Likes Received:
    826
    I made a quick video of the behaviour - the quality is rather poor but I think it gets the point across.
    Area attack with Bolos and Infernos - all move into Bolo range of the first target, the Infernos stop there aswell. After the first target is destroyed, they stop doing anything. Even with intel on the area.

    warrenkc and Remy561 like this.
  16. earth75

    earth75 Member

    Messages:
    93
    Likes Received:
    25
    It looks like the units go attack visible enemy units, but dont care about radar blips. This is sometings that bugged me in the last couple versions too.
  17. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    and the fix is live, the issue should be gone now
  18. masterdigital

    masterdigital Uber Alumni

    Messages:
    438
    Likes Received:
    833
    This is not default behavior. Are you using a mods?
    cola_colin likes this.
  19. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Bro why you no read the thread PAStats was to blame we already established it and colin already fixed it. :/
    cola_colin and cptconundrum like this.
  20. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    I was referencing Monty Python @raevn 's picture. Which shows alerts for individual dox. Which is silly.

Share This Page