PTE Stream: 71937

Discussion in 'Support!' started by garat, September 10, 2014.

  1. burntcustard

    burntcustard Post Master General

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    Radars are still screwed up. The T1 radar not working when you build it when you have no power bug is fixed... but if you turn the radar off (toggle energy orders) it uses no power but still works (shows dots on map).

    :mad:
    Last edited: September 11, 2014
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  2. vorell255

    vorell255 Active Member

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    So T2 still suffers from the bug. T1 is fixed but you can turn it off and it still works but costs no power?
  3. mikeyh

    mikeyh Post Master General

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  4. lokiCML

    lokiCML Post Master General

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    LOL:D
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  5. vorell255

    vorell255 Active Member

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    I just tested this in PTE as well. Here is how to reproduce it. You start the game. You join a game your name will be correct (Display name). You leave the game and join another one or the same one. Your name will now be your username not your display name. This will stay this way for any further matches without a restart. @garat @sorian
  6. cola_colin

    cola_colin Moderator Alumni

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    This can be fixed by changing line 133 (in the current stable build) of start.js
    from this:
    var bestName = self.uberName();
    to this:
    var bestName = self.displayName() == '' ? self.uberName() : self.displayName();

    The underlying cause seems to be that self.uberUserInfo is only set in the loginprocess and is forgotten after you move away from the scene, so it stays empty and the computed falls back to use the ubername.
    Last edited: September 11, 2014
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  7. thetrophysystem

    thetrophysystem Post Master General

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    ****. Well, @garat, check the t1 radar, t2 radar, AND orbital/deepspace radars for this. Because not tested on PTE yet, but if you didn't change it then it still probably exists, but one of my streams around release shows "Deepspace Radar" build during a power stall never work. I thought it was and enemy was just dormant. Turned out, destructed deepspace radar, built new with positive eco, ALLTHETHINGS showed up at once.
  8. burntcustard

    burntcustard Post Master General

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    Yep that's right with the power thing, if you turn radars off they don't use power but still work (T1 and T2, maybe deepspace orbital as well, haven't checked).

    Hmm T2 radar doesn't seeeeeem to have the bug anymore (the building it when you have no power one), just played another game and it seemed okay.
    Last edited: September 11, 2014
  9. garat

    garat Cat Herder Uber Alumni

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    Oops.. realized I left that in. :oops:
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  10. n00n

    n00n Active Member

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    I know you work on a bunch of mods, so FYI that can be simplified like so:
    Code:
    var bestName = self.displayName() || self.uberName();
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  11. cola_colin

    cola_colin Moderator Alumni

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    I wasn't sure if '' is falsy and I was too lazy to try :p
  12. cheezeit

    cheezeit Member

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    BWAHAHAHAHAHAH, trust us. This stuff is the stuff we want to see. It's the good stuff.

    I work with programmers/developers and they always leave stuff like that in the commit notes. I see it sometimes. It's great.
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  13. garat

    garat Cat Herder Uber Alumni

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    :) I don't mind stuff like that sneaking into PTE notes, but I appreciate you guys calling out. Not really appropriate for full stable release notes.
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  14. websterx01

    websterx01 Post Master General

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    Woo! It's on stable now!

    Edit: oh the irony of having to download 291MB to save 540MB of RAM :D
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  15. skypheonix20

    skypheonix20 Member

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    just tested this and t1 + t2 radar both show markers if deactivated and i also found out that deactivating a radar when you have no power stops it from finding markers completely even if reactivated when you have the power to run it

    the ground orbital radar has this power bug too

    both orbital layer radars are working fine, no bugs for them

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    Last edited: September 11, 2014
  16. Raevn

    Raevn Moderator Alumni

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    Also, a total reduction of 694MB for the PA install size from textures size reduction.
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  17. DeathByDenim

    DeathByDenim Post Master General

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    See, you *can* download more RAM! :)
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  18. ooshr32

    ooshr32 Active Member

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  19. lokiCML

    lokiCML Post Master General

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    ---> http://www.downloadmoreram.com/ ;)
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  20. cola_colin

    cola_colin Moderator Alumni

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    @garat
    It would be really cool if this can fix could be in the next build, this issue is utterly annoying and it actuallyl causes some bugs for PA Stats in some cases. :S

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