PTE Stream: 70289

Discussion in 'Support!' started by garat, August 9, 2014.

  1. cptconundrum

    cptconundrum Post Master General

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    That is a lot of units at once. Is it possible that can also happen sometimes in stable?
  2. duncane

    duncane Active Member

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    HOW MANY??
    mered4 likes this.
  3. mered4

    mered4 Post Master General

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    Ofc. Just saying :D
    Obviously not enough. The halleys had just engaged towards his planet.
  4. garat

    garat Cat Herder Uber Alumni

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    Have you become Brad?
  5. Shwyx

    Shwyx Well-Known Member

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    Is there an ETA for the redeem button fix?

    Great to see the builds and fixes progressing so quickly!
  6. vorell255

    vorell255 Active Member

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    It was someone else not @mered4 . Also jsut played a game where dox got stuck in mountains. So still a couple of issues there. But mostly it is a lot better.

    Game Lobby ID: 14487115900041209114
  7. Sorian

    Sorian Official PA

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    Looked like they were on the mountain, not in it. Different issue.
    Remy561, cdrkf and mered4 like this.
  8. vorell255

    vorell255 Active Member

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    Yes sorry ON, not in. Sorry for the confusion. Great job, this build is awesome.
  9. mered4

    mered4 Post Master General

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  10. mikeyh

    mikeyh Post Master General

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    Is the dome of death over a planet smash crater a new feature?

    Nothing can enter the dome... including orbital, nukes, etc

    PA-PTE-70289-Death-Dome.png
    Last edited: August 9, 2014
    mered4 likes this.
  11. mered4

    mered4 Post Master General

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    Yes. Its a wip thing tho
  12. mikeyh

    mikeyh Post Master General

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    OSX 10.9.5 seems very stable except for the following...

    client click crash:

    Code:
    abort() called
    *** error for object 0x618005032880: Heap corruption detected, free list canary is damaged
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  libsystem_kernel.dylib            0x00007fff8fd0c866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff96a4935c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff90ec0b1a abort + 125
    3  libsystem_malloc.dylib            0x00007fff9174abee nanozone_error + 486
    4  libsystem_malloc.dylib            0x00007fff9174adb0 _nano_malloc_check_clear + 445
    5  libsystem_malloc.dylib            0x00007fff9174971a nano_calloc + 76
    6  libsystem_malloc.dylib            0x00007fff91747b61 malloc_zone_calloc + 79
    7  libsystem_malloc.dylib            0x00007fff917482ca calloc + 49
    8  com.apple.CoreFoundation          0x00007fff963f9bd2 +[__NSSetM __new:::] + 210
    9  com.apple.CoreFoundation          0x00007fff9645eee9 +[NSMutableSet setWithCapacity:] + 41
    10  com.apple.AppKit                  0x00007fff8f370cde +[NSEvent _touchesFromSet:matchingPhase:inView:includeResting:] + 130
    11  com.apple.AppKit                  0x00007fff8f370c11 -[NSEvent _touchesMatchingPhase:inView:includeResting:] + 278
    12  com.apple.AppKit                  0x00007fff8f638442 -[NSEvent touchesMatchingPhase:inView:] + 601
    13  com.apple.AppKit                  0x00007fff8f8d8047 -[NSWindow _handleTouchEvent:] + 229
    14  com.apple.AppKit                  0x00007fff8f366cc1 -[NSWindow sendEvent:] + 3721
    15  libSDL2.dylib                    0x000000010fa523e9 -[SDLWindow sendEvent:] + 73
    16  com.apple.AppKit                  0x00007fff8f4fa5a2 -[NSApplication _handleTouchEvent:] + 324
    17  com.apple.AppKit                  0x00007fff8f37124c -[NSApplication _handleGestureEvent:] + 628
    18  com.apple.AppKit                  0x00007fff8f306f34 -[NSApplication sendEvent:] + 325
    19  libSDL2.dylib                    0x000000010fa4c19c Cocoa_PumpEvents + 460
    20  libSDL2.dylib                    0x000000010f98be20 SDL_PumpEvents_REAL + 48
    21  libSDL2.dylib                    0x000000010f98beb8 SDL_WaitEventTimeout_REAL + 56
    22  libSDL2.dylib                    0x000000010f98be7a SDL_PollEvent_REAL + 26
    23  libSDL2.dylib                    0x000000010f9779b4 SDL_PollEvent + 36
    24  com.uberent.pa.client            0x000000010e7806ac crom::SDLPlatform::dispatchEvents() + 3052
    25  com.uberent.pa.client            0x000000010e78163f crom::SDLPlatform::runGame(crom::Game*) + 447
    26  com.uberent.pa.client            0x000000010e77a198 main + 264
    27  com.uberent.pa.client            0x000000010e3f8ab4 start + 52
    client reconnect crash:

    Code:
    Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
    
    VM Regions Near 0x10:
    -->
        __TEXT                000000010b563000-000000010bc6e000 [ 7212K] r-x/rwx SM=COW  /Users/USER/Library/Application Support/Uber Entertainment/*/PA.app/Contents/MacOS/PA
    
    Thread 11 Crashed:
    0  com.uberent.pa.client            0x000000010b5f1453 client::ClientPlanet::onStateChanged(unsigned long long, ViewpointEvalParams const&) + 979
    1  com.uberent.pa.client            0x000000010b6c1318 ClientViewpointImpl::updateNote(ClientViewpointImpl::EntityNote*, ViewpointEvalParams const&, bool, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<ClientViewpointImpl::EntityNote*, std::__1::allocator<ClientViewpointImpl::EntityNote*> >&) + 312
    2  com.uberent.pa.client            0x000000010b6c0567 ClientViewpointImpl::update(float, ViewpointEvalParams const&) + 1303
    3  com.uberent.pa.client            0x000000010b8583fa ViewpointController::update(float) + 602
    4  com.uberent.pa.client            0x000000010b858146 HistoryViewerImpl::update(float) + 422
    5  com.uberent.pa.client            0x000000010b59b099 client::ConnectionToServer::update(float) + 537
    6  com.uberent.pa.client            0x000000010b5c6d49 std::__1::__function::__func<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22, std::__1::allocator<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22>, void (unsigned long, unsigned long, unsigned long)>::operator()(unsigned long&&, unsigned long&&, unsigned long&&) + 425
    7  com.uberent.pa.client            0x000000010b9227d9 crom::AsyncParallelForDriver::threadExecute() + 729
    8  com.uberent.pa.client            0x000000010b923c61 void* std::__1::__thread_proxy<std::__1::tuple<void (crom::AsyncParallelForDriver::*)(), crom::AsyncParallelForDriver*> >(void*) + 113
    9  libsystem_pthread.dylib          0x00007fff96a48899 _pthread_body + 138
    10  libsystem_pthread.dylib          0x00007fff96a4872a _pthread_start + 137
    11  libsystem_pthread.dylib          0x00007fff96a4cfc9 thread_start + 13
    launcher crash (after PA is started so not fatal):

    Code:
    terminating with uncaught exception of type std::__1::system_error: mutex lock failed: Invalid argument
    abort() called
    
    Thread 4 Crashed:
    0  libsystem_kernel.dylib            0x00007fff8fd0c866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff96a4935c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff90ec0b1a abort + 125
    3  libc++abi.dylib                  0x00007fff94e05f31 abort_message + 257
    4  libc++abi.dylib                  0x00007fff94e2b93a default_terminate_handler() + 240
    5  libobjc.A.dylib                  0x00007fff95cb0322 _objc_terminate() + 124
    6  libc++abi.dylib                  0x00007fff94e291d1 std::__terminate(void (*)()) + 8
    7  libc++abi.dylib                  0x00007fff94e28c5b __cxa_throw + 124
    8  libc++.1.dylib                    0x00007fff90924941 std::__1::__throw_system_error(int, char const*) + 77
    9  com.uberent.launcher              0x00000001052d29f9 std::__1::__thread_proxy<std::__1::tuple<LauncherGUI::LauncherGUI(crom::Platform*)::'lambda'()> >(void*, void*) + 169
    10  libsystem_pthread.dylib          0x00007fff96a48899 _pthread_body + 138
    11  libsystem_pthread.dylib          0x00007fff96a4872a _pthread_start + 137
    12  libsystem_pthread.dylib          0x00007fff96a4cfc9 thread_start + 13
  13. mikeyh

    mikeyh Post Master General

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    Are specific absurd AI personalities setup to not attack force on force outside their base? eg Booyah

    It seemed happy to raid at the start, expand to another planet, nuke, laser and smash but not attack with the 500+ units that were just sitting around in a blob.
  14. cwarner7264

    cwarner7264 Moderator Alumni

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    I am become Brad, destroyer of worlds.
    Remy561, lokiCML, garat and 3 others like this.
  15. soundman

    soundman New Member

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    Hey Uber could you update the game before my LAN starts (we have internet access) with all my buds in 5 hours???

    Thanks! haha
  16. CryFisch

    CryFisch Member

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    if i open or close the pip it changes the framecap sometimes to 30 normaly 60
  17. FSN1977

    FSN1977 Active Member

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    The pip cuts the fps in half because it's rendering to screens
  18. mered4

    mered4 Post Master General

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    I know this sounds really annoying and repetitive.

    Where's my build, brah?

    Any news?
  19. soundman

    soundman New Member

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    yes LAN is in 4 hours need build!!! =D
  20. nixtempestas

    nixtempestas Post Master General

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    There is almost no chance this will be put to stable until Monday (you know, weekends and all that).
    FSN1977 likes this.

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