PTE Stream: 70243

Discussion in 'Support!' started by garat, August 8, 2014.

  1. mered4

    mered4 Post Master General

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    Good to know. Thanks.

    Based on your considerable experience, would you say the build has a good chance of being done for the tourney tomorrow??
  2. cptconundrum

    cptconundrum Post Master General

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    What about during the tourney? :p
    thelordofthenoobs and mered4 like this.
  3. garat

    garat Cat Herder Uber Alumni

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    Under normal circumstances, I'd say yes, but we're a few people light today, so it's dicey. If not today, not til Monday.
    mered4 likes this.
  4. paulusss

    paulusss Active Member

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    On another subject, but since almost the beginning of the game (not that it's a high priority thing) i notice that double clicking and there by selecting a group of the same units needs to be done VERY fast or else it doesn't work.
    Is there somewhere written in the code that the time between the clicks needs to be done within a certain time, and if so could that be a tiny bit longer, because double clicking, like i'm used to in other RTS games or just in windows seems to have a longer interval
    Last edited: August 9, 2014
  5. mered4

    mered4 Post Master General

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    I suggest using ctrl+Z instead of double click. Much less dicey. :)
    Oh boy. Guess Tank rush will rule the Progenitor Cup :D
    stuart98 likes this.
  6. jtibble

    jtibble Active Member

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    Thanks for the update! We really appreciate you keeping us fans updated, even when the news isn't good.
    corteks likes this.
  7. mikeyh

    mikeyh Post Master General

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    More client crashes on OSX 10.9.5:

    Code:
    abort() called
    *** error for object 0x61800503bbe0: Heap corruption detected, free list canary is damaged
    
    Thread 12 Crashed:
    0  libsystem_kernel.dylib            0x00007fff83197866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff8f82c35c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff8a466b1a abort + 125
    3  libsystem_malloc.dylib            0x00007fff84943bee nanozone_error + 486
    4  libsystem_malloc.dylib            0x00007fff84943db0 _nano_malloc_check_clear + 445
    5  libsystem_malloc.dylib            0x00007fff849426b0 nano_malloc + 35
    6  libsystem_malloc.dylib            0x00007fff84940868 malloc_zone_malloc + 71
    7  libsystem_malloc.dylib            0x00007fff8494127c malloc + 42
    8  libc++.1.dylib                    0x00007fff8b38028e operator new(unsigned long) + 30
    9  com.uberent.pa.client            0x0000000100dec279 crom::MaterialLibrary::getFrozenMaterialData(zu::RefNoCount<crom::MaterialData>) + 489
    10  com.uberent.pa.client            0x0000000100ded044 crom::Material::freeze() + 52
    11  com.uberent.pa.client            0x0000000100ababde client::ClientUnit::updateMaterials(bool) + 3806
    12  com.uberent.pa.client            0x0000000100ac1c14 client::ClientUnit::onStateChanged(unsigned long long, ViewpointEvalParams const&) + 1124
    13  com.uberent.pa.client            0x0000000100b56c68 ClientViewpointImpl::updateNote(ClientViewpointImpl::EntityNote*, ViewpointEvalParams const&, bool, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<std::__1::pair<int, ClientViewpointImpl::EntityNote*>, std::__1::allocator<std::__1::pair<int, ClientViewpointImpl::EntityNote*> > >&, std::__1::vector<ClientViewpointImpl::EntityNote*, std::__1::allocator<ClientViewpointImpl::EntityNote*> >&) + 312
    14  com.uberent.pa.client            0x0000000100b55eb7 ClientViewpointImpl::update(float, ViewpointEvalParams const&) + 1303
    15  com.uberent.pa.client            0x0000000100cedd2a ViewpointController::update(float) + 602
    16  com.uberent.pa.client            0x0000000100ceda76 HistoryViewerImpl::update(float) + 422
    17  com.uberent.pa.client            0x0000000100a301f9 client::ConnectionToServer::update(float) + 537
    18  com.uberent.pa.client            0x0000000100a5bea9 std::__1::__function::__func<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22, std::__1::allocator<client::ClientGame::updateAndPresent(crom::Profiler&, float)::$_22>, void (unsigned long, unsigned long, unsigned long)>::operator()(unsigned long&&, unsigned long&&, unsigned long&&) + 425
    19  com.uberent.pa.client            0x0000000100db6609 crom::AsyncParallelForDriver::threadExecute() + 729
    20  com.uberent.pa.client            0x0000000100db7a91 void* std::__1::__thread_proxy<std::__1::tuple<void (crom::AsyncParallelForDriver::*)(), crom::AsyncParallelForDriver*> >(void*) + 113
    21  libsystem_pthread.dylib          0x00007fff8f82b899 _pthread_body + 138
    22  libsystem_pthread.dylib          0x00007fff8f82b72a _pthread_start + 137
    23  libsystem_pthread.dylib          0x00007fff8f82ffc9 thread_start + 13
    Code:
    abort() called
    *** error for object 0x61000423a900: Heap corruption detected, free list canary is damaged
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  libsystem_kernel.dylib            0x00007fff83197866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff8f82c35c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff8a466b1a abort + 125
    3  libsystem_malloc.dylib            0x00007fff84943bee nanozone_error + 486
    4  libsystem_malloc.dylib            0x00007fff84943db0 _nano_malloc_check_clear + 445
    5  libsystem_malloc.dylib            0x00007fff849426b0 nano_malloc + 35
    6  libsystem_malloc.dylib            0x00007fff84940868 malloc_zone_malloc + 71
    7  libsystem_malloc.dylib            0x00007fff8494127c malloc + 42
    8  com.apple.GeForceGLDriver        0x000012344024e875 0x123440000000 + 2418805
    9  com.apple.GeForceGLDriver        0x000012344024e5f6 0x123440000000 + 2418166
    10  com.apple.GeForceGLDriver        0x000012344024e6b5 0x123440000000 + 2418357
    11  com.apple.GeForceGLDriver        0x000012344024ede7 0x123440000000 + 2420199
    12  com.apple.GeForceGLDriver        0x00001234402e3cbf 0x123440000000 + 3030207
    13  GLEngine                          0x00007fff9040dfd0 glBufferSubData_Exec + 492
    14  com.uberent.pa.client            0x0000000102f0db92 crom::ras::GLTextureBufferNoMap::finalize(int) + 258
    15  com.uberent.pa.client            0x0000000102f37ac7 crom::RasRenPagedBuffer::commit() + 71
    16  com.uberent.pa.client            0x0000000102f72b78 crom::RasRenVirtualTextureEngine::fillPages(zu::RefNoCount<crom::RasRenSceneViewport>) + 1480
    17  com.uberent.pa.client            0x0000000102f5b3ee crom::RasRenSceneViewport::renderVirtualPageMapping(crom::RasRenSceneViewport::DrawBucket const&, crom::RasRenVirtualTextureEngine*) + 622
    18  com.uberent.pa.client            0x0000000102f5b16b crom::RasRenSceneViewport::updateVirtualTexturing() + 59
    19  com.uberent.pa.client            0x0000000102ed0c3c crom::RasRen::processVirtualTexturing(int) + 188
    20  com.uberent.pa.client            0x0000000102adc185 client::ClientGame::updateAndPresent(crom::Profiler&, float) + 4549
    21  com.uberent.pa.client            0x0000000102e1675f crom::SDLPlatform::runGame(crom::Game*) + 719
    22  com.uberent.pa.client            0x0000000102e0f388 main + 264
    23  com.uberent.pa.client            0x0000000102a8ec64 start + 52
    Code:
    abort() called
    *** error for object 0x618005032880: Heap corruption detected, free list canary is damaged
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  libsystem_kernel.dylib            0x00007fff8fd0c866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff96a4935c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff90ec0b1a abort + 125
    3  libsystem_malloc.dylib            0x00007fff9174abee nanozone_error + 486
    4  libsystem_malloc.dylib            0x00007fff9174adb0 _nano_malloc_check_clear + 445
    5  libsystem_malloc.dylib            0x00007fff9174971a nano_calloc + 76
    6  libsystem_malloc.dylib            0x00007fff91747b61 malloc_zone_calloc + 79
    7  libsystem_malloc.dylib            0x00007fff917482ca calloc + 49
    8  com.apple.CoreFoundation          0x00007fff963f9bd2 +[__NSSetM __new:::] + 210
    9  com.apple.CoreFoundation          0x00007fff9645eee9 +[NSMutableSet setWithCapacity:] + 41
    10  com.apple.AppKit                  0x00007fff8f370cde +[NSEvent _touchesFromSet:matchingPhase:inView:includeResting:] + 130
    11  com.apple.AppKit                  0x00007fff8f370c11 -[NSEvent _touchesMatchingPhase:inView:includeResting:] + 278
    12  com.apple.AppKit                  0x00007fff8f638442 -[NSEvent touchesMatchingPhase:inView:] + 601
    13  com.apple.AppKit                  0x00007fff8f8d8047 -[NSWindow _handleTouchEvent:] + 229
    14  com.apple.AppKit                  0x00007fff8f366cc1 -[NSWindow sendEvent:] + 3721
    15  libSDL2.dylib                    0x000000010fa523e9 -[SDLWindow sendEvent:] + 73
    16  com.apple.AppKit                  0x00007fff8f4fa5a2 -[NSApplication _handleTouchEvent:] + 324
    17  com.apple.AppKit                  0x00007fff8f37124c -[NSApplication _handleGestureEvent:] + 628
    18  com.apple.AppKit                  0x00007fff8f306f34 -[NSApplication sendEvent:] + 325
    19  libSDL2.dylib                    0x000000010fa4c19c Cocoa_PumpEvents + 460
    20  libSDL2.dylib                    0x000000010f98be20 SDL_PumpEvents_REAL + 48
    21  libSDL2.dylib                    0x000000010f98beb8 SDL_WaitEventTimeout_REAL + 56
    22  libSDL2.dylib                    0x000000010f98be7a SDL_PollEvent_REAL + 26
    23  libSDL2.dylib                    0x000000010f9779b4 SDL_PollEvent + 36
    24  com.uberent.pa.client            0x000000010e7806ac crom::SDLPlatform::dispatchEvents() + 3052
    25  com.uberent.pa.client            0x000000010e78163f crom::SDLPlatform::runGame(crom::Game*) + 447
    26  com.uberent.pa.client            0x000000010e77a198 main + 264
    27  com.uberent.pa.client            0x000000010e3f8ab4 start + 52
  8. vorell255

    vorell255 Active Member

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    Thanks for all the hard work Garat!
    mered4 likes this.
  9. RMJ

    RMJ Active Member

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    Ohh so they are like sink holes. It totally makes sense now. AWESOME!. Game needed some random elementals to it. Sadly it seems to hit me more than the average. I must be unlucky.

    It also makes sense why it doesnt have on the moon since moon doesnt have sink holes.
  10. optimi

    optimi Well-Known Member

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    [​IMG]
    RMJ likes this.
  11. Remy561

    Remy561 Post Master General

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    Yay just beated Brad by playing the credits :p

    All bugs I found are known:
    units pushed inside brushes & traversable lava.

    FPS seems higher again or game more fluid, great work!!!

    I really love the credits, just one flaw, AI Brad didn't go with bots :p
    burntcustard likes this.
  12. Planktum

    Planktum Post Master General

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    The commander should be OP. He's you King chess piece. When he dies it's all over. He's only OP in the early game too which is good. We don't want people using early rush builds to kill the commander. If you find him late game and he's all alone then he's anything but OP. A couple of vanguards and T2 tanks take him out easy. This game is about long term strategy. It's why I now prefer this type of RTS over the likes of StarCraft.
  13. Planktum

    Planktum Post Master General

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    Well done with the performance improvements in the latest PTE builds. I've gone from about 50% GPU/CPU utilisation to now getting 100% GPU and about 70% CPU. Now getting much better FPS late game.
  14. garat

    garat Cat Herder Uber Alumni

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    Early game, I agree - commander should be a little bit OP. Very quickly though, commander unit becomes outclassed though, and as Planktum mentioned, you need to protect your king piece. Commander should be able to fight off a few early rushes though.
  15. Quitch

    Quitch Post Master General

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    Yeah the Commander balance right now is excellent. In the right situations the Commander is super scary, but even slightly out of position and it's suddenly incredibly vulnerable. Possibly the only exception to this right now is a Commander underwater.
  16. vorell255

    vorell255 Active Member

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    Not any more. Slammers and Dox own him.
  17. elodea

    elodea Post Master General

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    I sincerely hope this dox vision change does not make it into the live build. Out of all possible dox changes, this was the absolute worst option for the health of the game.

    And if it does go through, i'll be the one saying this is what happens when you make knee jerk balance changes without bothering to understand how PA actually plays out. Just a really uninformed decision with very bad consequences on how the game will play.

    I'd be cautious about changes without waiting for the community to catch up with the current meta, and for the meta to evolve to a stable state. You dodged a bullet already with the vanguard cost increase - an unwarranted change but one that didn't upset gameplay fortunately.
  18. stuart98

    stuart98 Post Master General

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    Hey, means that there will be more contrast between vanilla and Statera apparent in the Statera tourney. :D
  19. mered4

    mered4 Post Master General

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    Haha

    Soooo
    It's balanced. Fix nukes, Uber, and I could live with this.

    And all the exploitey stuff =D
  20. garat

    garat Cat Herder Uber Alumni

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    So.. What time are the various tournaments this weekend? I'd like to give this til tomorrow to push it live, but don't want to shut things down in the middle of some games.

    As I plan on going to Guardians of the Galaxy around lunch time tomorrow, I suppose I could always set it live after.
    Remy561 and popededi like this.

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