PTE Stream: 65240

Discussion in 'Support!' started by garat, May 2, 2014.

  1. superouman

    superouman Post Master General

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    I tried in total 7 replays from 64498 build. There was 6 crashes in total with and without mods.
    The only game which didn't crash is LobbyID 13302630257986176056
    Crashing replays :

    The crash always happens at the beginning of the game.
    I suspect the vehicle factory to be the cause of it. It didnt crash when mex, pgen, air fact, bot fact were built.

    I tested one replay from the 65240 build, it was fine.

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    In the LobbyID 13302630257986176056 replay, an adv bot factory kept being displayed while it didn't actually exist.
    pa 2014-05-05 22-42-10-61.jpg
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    When changing any option during a replay ,only the commanders (and sometimes no units) are displayed without vision radius.
    pa 2014-05-05 22-23-36-14.jpg pa 2014-05-05 22-23-44-23.jpg pa 2014-05-05 23-16-08-59.jpg

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    Lava on the bright side of the planet is incorrectly lighted.
    pa 2014-05-05 23-10-02-87.jpg pa 2014-05-05 23-10-07-06.jpg

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    During a replay, i consistently need to press Esc two times to show the menu.

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    About the lighting, the current build fixes the shadows bug but it's overall quite bright. Do you guys get the same level of lighting as on this picture?
    pa 2014-05-05 22-12-21-11.jpg

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    The launcher checks the manifest every time
    Last edited: May 6, 2014
  2. cola_colin

    cola_colin Moderator Alumni

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    Maybe you should list replay ids that do crash as well ^^
  3. superouman

    superouman Post Master General

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    Yup, i had the time to do two replays and i edited the previous post. I go sleep now.
  4. iacondios

    iacondios Active Member

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    To add some details to the pathing issues, I've found that sand pits such as below are more like Sarlacc pits; once the unit goes in, it never comes out (unless it's Boba Fett???). Even the ones on the edge on the bot left refused to move. I should note that while I had substantial pathing issues on this forested planet, I've also experienced stubborn units on a moon biome.
    Sand Trap.jpg
  5. JesterOC

    JesterOC New Member

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    Units often would stop moving after giving move orders. Multiple clicks and waypoints did not seem to help.
    This would break up large armies into multiple smaller ones.
    FSN1977 and obiwantoby like this.
  6. garat

    garat Cat Herder Uber Alumni

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    As should be obvious at this point, 65240 has too many problems to be a candidate for the new stable build. We're working on the last few fixes for a new PTE build now. I'll start a new thread of course when we're ready (hopefully today).
    Paappa, Remy561, wondible and 6 others like this.
  7. zweistein000

    zweistein000 Post Master General

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    Nice. Looking forward to getting my icons back.

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