Yeah Yikes indeed. Though to get actually get rid of hidden hack pips in my Ubermap mod I'd also need an API to give move commands as well as ping commands in world coordinates. Basically in Ubermap I create one pip per planet. They jump around with the camera between the 2 planet sides by default. When the player clicks the map to give a command on a planet the camera on that pip is moved to that location, then the command is given to the center of that pip and after that it continues to jump around Basically the ability to set the camera in world coordinates combined with hidden pips yields me the ability to use the 2D screen coordinate holodeck APIs in world coordinates. If you could add versions of all holodeck command APIs that take world coordinates and allow a mod to turn of the culling via some js call then there would be no hack holodecks anymore. Just disabling culling alone would help with others who only want data and not give commands as well though. Thanks for the reply. EDIT: Random though for disabling culling: Make it a js call that takes some time value as parameter and works per planet. "I want the data of units on that planet to be fully updated once every X ms". That way a mod could make a rather high update rate on the currently viewn planet and a lower on (once per second or so) on a not currently viewn planet. No idea if that kind of concept would work together with your culling system, just an idea for a balance between network usage and up to date data. If the culling system isn't this flexiable a call like "setNetworkCullingEnabled(false)" would be nice as well for sure.