PTE Build 76412-pte now live (updated with new build 12/16/14)

Discussion in 'Planetary Annihilation General Discussion' started by jables, December 5, 2014.

  1. devoh

    devoh Well-Known Member

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    I've been playing AI-skirmish for the last few nights and before now not having frequent issues.. I get "server connection lost" on every game. It's about 30 minutes into the game. It happens after I create 10-12 unit cannons and fire them all at once. I fire them all at once, reload and fire again.. this or the next firing gives me a lost server connection. I also find it interesting that the radar view does not show the units going between planets anymore. I wonder if I am overloading something?

    I can reliably reproduce this.

    It's interesting that the game does not even show up to be replayed.

    It's a two metal planet system, 1v1 ai game on absurd.

    E8500 dual core @ 3GHz
    8G memory..
    Geforce 260/216 video (settings turned down) 384megs
    30/5 mbit internet connection.
    Windows 7 64 bit
    Last edited: December 16, 2014
  2. websterx01

    websterx01 Post Master General

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    @devoh sounds like the server is crashing, which is why you can't see a replay. I take it you can't reconnect?
  3. ef32

    ef32 Well-Known Member

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    So when it is going to be stable?
  4. lokiCML

    lokiCML Post Master General

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    The end of December.;) If all goes right.:eek:
  5. mered4

    mered4 Post Master General

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    The 18th or 19th from what I've heard. Its their last huzzah before the winter break.
    lokiCML likes this.
  6. devoh

    devoh Well-Known Member

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    Ya I don't see any reconnect options.. It's probably a new feature of the AI.. it's like "Oh ****!! an invasion force of 432!" and it dumps core in it's pants :D heheheh (Hey a guy can dream!)
  7. ef32

    ef32 Well-Known Member

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    So, changes to dox are only acceleration and turn speed?

    I expected slightly bigger nerf, I hate those buggers early game :\
  8. nixtempestas

    nixtempestas Post Master General

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    I think vision changed on an earlier build as well.

    I don't find them bad at all, you just need to defend your expansions with tanks and/or turrets
    killerkiwijuice likes this.
  9. cola_colin

    cola_colin Moderator Alumni

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    Yeah exactly. They are a little less good at dancing, they have lower vision range and turrets are cheaper.
  10. cdrkf

    cdrkf Post Master General

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    Well they're already pretty badly outclassed by tanks- to the point there are now viable all tank strategies but an all bot strategy is pretty much suicide. Imo they didn't really need a nerf in the first place. Any more and we will be back to the early Beta tank, tank, tank builds again :p
  11. emraldis

    emraldis Post Master General

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    I think a big part of that is that half of the units in the bot factory are currently useless.
    killerkiwijuice likes this.
  12. jables

    jables Uber Employee

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    Added build 76412-pte info to OP
  13. emraldis

    emraldis Post Master General

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    Since I cannot like posts more than once, You'll have to live with the likes I'm giving this post, as a replacement for the double/triple/quadruple/quintuple likes I'd have given the OP by now.
    ArchieBuld, Remy561 and websterx01 like this.
  14. websterx01

    websterx01 Post Master General

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    You're thread title needs to be edited to reflect the new build version for us perfectionists!
  15. emraldis

    emraldis Post Master General

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    I'm pretty sure it already was.
  16. Raevn

    Raevn Moderator Alumni

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    Still says 76262 ;)
  17. emraldis

    emraldis Post Master General

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    The date changed tho
  18. felipec

    felipec Active Member

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    Testing the new PTE (offline) and the server crashed when the pods from two unit cannons hit the ground (I guess it was the second pod that crashed the server). I just selected two unit cannons and ordered both to send the units at the enemy base.. Playing offline agains the AI (normal) in a system with two small planets.

    Btw, the new animations and effects on the unit cannon are great =DDD
  19. Raevn

    Raevn Moderator Alumni

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    76412-pte changes
    • 4 new commanders:
      • Imperial Fiveleafclover Commander
        img_imperial_fiveleafclover_thumb.png
      • Imperial Seniorhelix Commander
        img_imperial_seniorhelix_thumb.png
      • Quadruped Ajax Commander
        img_quad_ajax_thumb.png
      • Quadruped Raventhornn Commander
        img_quad_raventhornn_thumb.png
    • New sea scout build pic:
      sea_scout.png
    Balance changes
    • Torpedo Launcher
      • Torpedo start velocity: 75 -> 5
      • Torpedo max velocity: 75 -> 50
    • Adv. Torpedo Launcher
      • Torpedo start velocity: 95 -> 5
      • Torpedo max velocity: 95 -> 50
    • Destroyer
      • Torpedo start velocity: 75 -> 5
      • Torpedo max velocity: 75 -> 50
      • Torpedo turn rate: 360 -> 180
      • Torpedo lifetime: 4 -> 5
      • Torpedo yaw range: 360 -> 2
      • Torpedo pitch range: 90 -> 2
    < More >
    Last edited: December 17, 2014
  20. burntcustard

    burntcustard Post Master General

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    New "gunboat" model:[​IMG][​IMG]

    EDIT: Okay one more thing. Could the T2 naval be scaled back up just a little bit? The cannons look a bit pathetic now. I think 25% was a bit too much of a reduction. I didn't like it when the Leveller and Sheller were scaled down too (but the newer Leveller model is nicer), but I really like the idea of naval being kind of like T1.5 and T2.5 (or at least the big T2 ships like the battleship being at least as expensive and scary as the largest T2 land units, like the 1500 metal Vanguard), so I think it's important that the T2 boats look a bit more threatening?
    [​IMG]
    Last edited: December 17, 2014
    squishypon3, cdrkf, Remy561 and 3 others like this.

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