PTE build 75499-pte (please post feedback and bugs here)

Discussion in 'Support!' started by jables, November 25, 2014.

  1. jables

    jables Uber Employee

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    Few more changes and bug fixes we got added. Please leave all feedback and bugs here.
    • Another pass based on feedback for all 3 ranked planets
    • Error message when loading leaderboard fails
    • Out of game notifications for Linux
    • Fixed missing background on control bar message
    • Reposition replay buttons closer to timestamp
    • Show top 3 leaderboard entries on main menu
    • Show help message when selecting a starting planet
    • Water will now flow into custom csg
    • Copy/pasting twinned csg will no longer auto select the twin
    • Matchmaking queue UI polish
    • New iterations of lava and desert planets
    • New names for the 3 ranked planets
    • Bug fix: Commander AA weapon is now set to prioritize air
    • Bug fix: System designer will no longer allow orbiting bodies to be more massive than what it is orbiting (currently placeholder fix, will move the orbiting planet to orbit the sun if you move mass above parent planet's)
    • 2 new custom commanders will be added to armory, they are in this build however (A TANK COMMANDER!!)
    • AI now more performance optimized in late game (adjustment on how AI paths around threats)
    • Some system editor buttons now disabled when planet is loading to avoid broken states
    • Replaced old game "abandoned ranked game" message with a new one that sticks around
    • Disabled watch replay button if a player has no replays
    Last edited by a moderator: November 25, 2014
    lafncow, guest1, towerbabbel and 12 others like this.
  2. SXX

    SXX Post Master General

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    Those two are awesome! Thanks! ;)
    Remy561, squishypon3 and mered4 like this.
  3. jables

    jables Uber Employee

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    Note: I tested that on the big crack CSG, would be good if someone tried it on any others where water should flow :p
    Remy561 and xankar like this.
  4. mered4

    mered4 Post Master General

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    Can you give us some specifics on the changes to the ranked maps? Pictures maybe, if you have them immediately available. I'll post some when I get it downloaded if I beat you to it. :)
  5. jables

    jables Uber Employee

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    No pictures handy. Mainly worked out some pathfinding issues and CSG adjustments based on feedback.
  6. duncane

    duncane Active Member

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    In b 4 mered4 :

    No balance changes?

    Edit: too late ;)
  7. squishypon3

    squishypon3 Post Master General

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    Oh dang, @jables, you guys are just pumping these out so fast. Thanks a lot! :D
  8. Raevn

    Raevn Moderator Alumni

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    Changes
    • New commander: Tank Banditks Commander
      upload_2014-11-25_13-30-35.png
    • Control module & point placement size adjusted
    • Kickstarter backer name added to Berlinetta Commander
    Bugs
    • Extra space in the Banditks commanders description (eg "Tank Banditks Commander ")
    Last edited: November 25, 2014
  9. squishypon3

    squishypon3 Post Master General

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    @stuart98 there's a new tank commander, you can die happy!

    Oh and Jables I wanted to ask, can you make it so whenever you can't connect to a lobby or something or the other rather than booting you to the main menu, you're kicked to the server list again? (Unless that's already fixed, can't remember atm)
    websterx01 likes this.
  10. thetrophysystem

    thetrophysystem Post Master General

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    "How did I miss that!" - Assault, MNC
    squishypon3 and jables like this.
  11. Sorian

    Sorian Official PA

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    Also, per modder request, I brought back the Need*LandFactory AI build conditions.
  12. squishypon3

    squishypon3 Post Master General

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    Next we should get an all surface layer for hover units, eh? ;D

    Or am I just being greedy? :)
    MrTBSC likes this.
  13. brandonpotter

    brandonpotter Well-Known Member

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    Which 2 commanders? :O

    I havent seen any change in the armory yet.
  14. Corang

    Corang Well-Known Member

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    Do you mean the biomes themselves or just the premade competitive planets?
  15. Raevn

    Raevn Moderator Alumni

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    I think he meant "aren't in this build" - new Armory items are usually only available when the build goes stable. I assume the second commander is the Berlinetta (the first is now shown in my post above).
  16. squishypon3

    squishypon3 Post Master General

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    >INB4 lava has lava pools again.

    (Ubrplz)
  17. squishypon3

    squishypon3 Post Master General

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    @stuart98 this guy looks awesome!
  18. wondible

    wondible Post Master General

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    UberLauncher was running in background and I missed the finish, but I hit verify a second time and it didn't do any further downloading/unpacking/installing - looks like no errors this time.

    ....Although it did crash when I quit.
  19. wondible

    wondible Post Master General

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    - Some new messages about how to zoom and pan.
    - AI flipped it's bot/vehicle preferences
    - Some code pulled into shared files; new leaderboard_utility file
    Quitch and thetrophysystem like this.
  20. stuart98

    stuart98 Post Master General

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    Are we likely to see some sort of UI for customizing CSG before this build goes live?

    Also, if we could have some way to place water/pathable land that doesn't destroy metal spots, that'd be great.

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