Proportional halley damage?!

Discussion in 'Planetary Annihilation General Discussion' started by PeggleFrank, June 19, 2014.

  1. PeggleFrank

    PeggleFrank Active Member

    Messages:
    147
    Likes Received:
    43
    I was playing with some bots on the stable build, and, as I watched my home planet get annihilated, I noticed this.

    [​IMG]

    (It might look like it hasn't been annihilated yet, but you can see bots floating in mid-air, indicating that there's a crater there.)

    Everything on my planet was destroyed, except for those three factories, which continued to churn out bots and let me rebuild later. It might just be that the halley didn't deal enough damage to destroy the factories, though; I believe factory health values were increased threefold in this patch, which could lead to them surviving a halley. Of course, the factories were also on the opposite side of the planet from the halley, so I'm not really sure.

    I have yet to test this on the PTE. Can anyone confirm?
  2. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    wow uhhh, lemme see.

    (PTE is down FTM)
    igncom1 likes this.
  3. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    At the moment, this is likely a bug if it's happening. While we want to get to this point, we're not there yet. I'd be curious to know when this game happened. I'd love to look at the replay. :)
    ace63, igncom1 and PeggleFrank like this.
  4. PeggleFrank

    PeggleFrank Active Member

    Messages:
    147
    Likes Received:
    43
    The lobby ID is 12041939313220835232.

    It should happen at around the 27 to 30 minute mark; I took a steam screenshot and then killed PA to view it.
  5. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Please get the proportional damage working!

    Proportional planet smashing will be the biggest and most helpful step for balancing orbital.
  6. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    But what about

    Meaningful Orbital combat
    Orbital variety
    Orbital Planets (gas planets, Stars)
    Orbital Storage
    Orbital ease of use
    Reasonable costs for orbital units.
    Pendaelose and emraldis like this.
  7. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Give us that stuff too. But I still think proportional planet smashing is the most important feature.
    Pendaelose likes this.
  8. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Speaketh to me-ith on Teamspeak-ith
  9. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    I'm not at home. :-/

    Probably won't be home until real late.
  10. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Awwwwww

    Must be da ladies.
    PeggleFrank likes this.
  11. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    As opposed to non-orbital planets?
  12. eroticburrito

    eroticburrito Post Master General

    Messages:
    1,633
    Likes Received:
    1,836
    I've also had this occur in games after planet smashes. It seems to be limited to Factories. Perhaps something to do with the 3x health increase buildings have had?
    PeggleFrank likes this.
  13. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Seems highly likely. Good call. Will check that in the morning.
    eroticburrito likes this.
  14. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Proportional damage already works fine - you can try it yourself on a modded game (I believe it's all in JSON - I could be mistaken). The problem is it does all sorts of bad things to pathing and nav path generation when you suddenly have a crater. It looks horrible, and acts badly. Once we get the new pathing code in, we're hoping it will be a shorter step to that, but no promises yet. Nothing in software development ever works out exactly the way you plan. :)
  15. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    SUMMARY FOR THE GREATER AND LESSER MASSES:

    Proportional Halley damage will not be implemented until pathing around obstacles actually works around random craters and other random things AMAZINGLY.

    *end summary*
  16. wondible

    wondible Post Master General

    Messages:
    3,315
    Likes Received:
    2,089
    Oh really? You mean asteroid_pbaoe?

    Code:
    {
      "ammo_type": "PBAOE", 
      "crater_radius": 260, 
      "splash_damage": 25000, 
      "splash_damages_allies": true, 
      "splash_radius": 70000
    }
    
    It's not proportional (to asteroid size) unless there are sekret keys we don't know about, but one could experiment with something that wouldn't be total on all planets.

    By the way just what is PBAOE? Pretty Big Area Of Effect?

    p.s. a bot factory at 6000 would still be atoms, but an advanced bot factory at 30000 could in fact be still standing.
  17. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Hm.

    That makes sense.

    Looking forward to the pathing improvements!
  18. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    PBAOE is an MMO / RPG term originally. Point Blank Area of Effect.
  19. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    BTW, many ammos have a setting for max and min AOE. Check the nuke for example. Those tags should work when added to asteroid impact. Set the max AOE to instantly and incredibly fatal. Set the Min AOE to lower damage, and then the distance at a high but reasonable range. The impact is already incredibly fatal anyway. This way, t2 factories will survive the middle shockwave, nothing will survive the impact, and basic health units will die up until the very edge of the AOE.
    PeggleFrank, Pendaelose and cdrkf like this.
  20. Pendaelose

    Pendaelose Well-Known Member

    Messages:
    536
    Likes Received:
    407
    Yes, but it will be sweet when these values can be multiplied by the mass/radius of the planet.
    PeggleFrank likes this.

Share This Page