Possible to make better looking water?

Discussion in 'Mod Discussions' started by killerkiwijuice, February 7, 2015.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    [​IMG]

    So the question is...

    Is it possible to mod something into PA with this level of water quality? (obviously it wont look this good, this is GPU simulated)

    ???

    The current water is just veryyyyyyyyy boring. It doesn't go well with the beauty of Naval Trails :oops:
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  2. cybrankrogoth

    cybrankrogoth Active Member

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    I'd say if the uberteam think their game is fully moddable, then yes! someone will be able to improve water quality.
    However, I'd like to point out that it's more the naval units interaction with and navigation through water that needs a higher priority :)
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    I hope the water isn't locked in the engine because then it would not be moddable.
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  4. stuart98

    stuart98 Post Master General

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    Step one: Find the files that control the appearance of water.
    Step two: Replace them with the old ones of Alpha and Early Beta.
  5. cybrankrogoth

    cybrankrogoth Active Member

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    That sounds easy... So now we just need to vote on who harasses Uberteam if the files are locked.
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    I think I found the files. Although I have absolutely no idea how they make the water look like it does.

    "C:\...Planetary Annihilation\media\shaders\liquid_flow.fs"
    "C:\...Planetary Annihilation\media\shaders\liquid_flow.vs"
  7. bgolus

    bgolus Uber Alumni

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    You absolutely can mod the water. The shader effect and textures used are listed in the biome. However what makes water look good is the ability to reflect and refract the scene... Neither of which can be done in our engine. :(
  8. killerkiwijuice

    killerkiwijuice Post Master General

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    Aww well that's a bummer but I guess I can try to make it look as good as possible.

    And, those paths mentioned earlier are not the ones that control the look of water?
    Nevermind I found the path
    Last edited: February 8, 2015
  9. nixtempestas

    nixtempestas Post Master General

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    I foresee another rainbow mod incoming...

    Still, would be cool to have different coloured "water" (pretend it is some other liquid compound) like that big circular lake map in SupCom with green water.
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  10. stuart98

    stuart98 Post Master General

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    @bgolus Could you explain to me why the water is all black with this mod?

    Attached Files:

  11. bgolus

    bgolus Uber Alumni

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    You might try checking the game log to see if there are any errors. It'll show up as soon as the game starts.
  12. stuart98

    stuart98 Post Master General

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    I just got it working, apparently it needed the old shaders as well as the old textures.

    Ho ly crap.

    HOLY CRAP THIS IS AMAZING ASDKL;FJI;KLASDJF;LKAS
  13. killerkiwijuice

    killerkiwijuice Post Master General

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    pics or fake
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  14. stuart98

    stuart98 Post Master General

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    I'VE GOT BETER, GO ON PAMM NUB
  15. killerkiwijuice

    killerkiwijuice Post Master General

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    So, I think it looks even worse, but here's some pictures. It looks like the gas giant texture.
    [​IMG]
    [​IMG]

    It's wayyyyyyyyyyyyyyyyyyyyyyyyyyyyy too solid looking, and is basically the gas from the gas giant.

    @bgolus is there an explanation for why the water from alpha was removed? That looked so amazing compared to the current water.
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  16. wondible

    wondible Post Master General

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    Well, it's invisible on my laptop for one ;^)

    There is also the shore ambiguity issue, but that could probably be separated.
  17. bgolus

    bgolus Uber Alumni

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    Art director didn't like it because it was too busy, design didn't like it because it was too opaque.
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  18. stuart98

    stuart98 Post Master General

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    As if current water is less opaque...

    NOPE!
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  19. bgolus

    bgolus Uber Alumni

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    In alpha units at the ocean floor could not be seen at all, now they can be.
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  20. Tripod27

    Tripod27 Active Member

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    Do you know why the water looks better (IMO obviously) when we zoom out far enough so the metal spots disappear? It looks less jelly-like at least and you can see a lot more of the ocean floor

    Also as far as reflections not working, you could try to pull the trick where you duplicate the model upside down under itself to fake the reflection, and then mess with it's opacity until it looks like a reflection
    Last edited: February 8, 2015

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