Positive passive_health_regen no longer works circa 86765

Discussion in 'Mod Discussions' started by wondible, August 29, 2015.

  1. wondible

    wondible Post Master General

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    Why? Infinite metal? Undead wreckage? It's fine to not use in base game, but why spoil mod fun?
    elodea and stuart98 like this.
  2. dom314

    dom314 Post Master General

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    Are you sure? Squalls use that mechanic to degrade health.
  3. stuart98

    stuart98 Post Master General

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  4. wondible

    wondible Post Master General

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    That's negative. Title says positive.
  5. dom314

    dom314 Post Master General

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    Ooh, that's odd indeed! I figured it would be senseless to allow negative regen but not positive. That is silly :(
  6. wondible

    wondible Post Master General

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    I suspect the property was originally created for it's named purpose, but either they decided against it, or couldn't find an achievable way around the side effects.
  7. skypheonix20

    skypheonix20 Member

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    stuart98 likes this.
  8. burntcustard

    burntcustard Post Master General

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    Eep :( another GW card of mine bites the dust. Please bring this back!
  9. skypheonix20

    skypheonix20 Member

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    been looking for a way to make walls regen (like shield'so_O) and this would fit perfectly, please :confused:
  10. wondible

    wondible Post Master General

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    That was my original theory when this property was discovered - walls have no wreckage and small enough metal it would be hard to get reclaim off of them.

    I'd love to be proved wrong on this, but I flipped the sign several times and could get it to go down but not up.
  11. mkrater

    mkrater Uber Alumni

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    It's turned off for now because it was causing errors in TITANS and nothing in the base game was using it. We'll be working on fixing it in the future for modders that want to use it.
  12. skypheonix20

    skypheonix20 Member

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    any way to make a mod to enable this until its properly fixed or is it some super code wizardry??
  13. wondible

    wondible Post Master General

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    When I'm done with triage I'll switch commander regen back to the spawn-unit area-negative-damage hack, but that is all I know of.
  14. robintick

    robintick Well-Known Member

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    If it was possible to have regeneration drain metal that would also fix the balance issue of reclaiming the unit for free metal.
    While I'm asking for things, stuff like this could also use an in-combat toggle.
    Dawn of War has a system where units regen outside of combat, but not while fighting so it doesn't factor into combat balance.
    They also have a fun Daemon unit where they flipped it around, he loses health when not fighting because evil :D
  15. robintick

    robintick Well-Known Member

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    Still wanting that fix :)
  16. mikeyh

    mikeyh Post Master General

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    Looks like the issue was positive passive_health_regen applied to dead units that regenerated as zombies.

    Resurrection is not currently supported in the sim.

    It may be possible to reapply limited to non dead units. ie no resurrection.
    NikolaMX likes this.
  17. mikeyh

    mikeyh Post Master General

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    Assuming I find no issues during testing positive passive_health_regen will be back in next update.
  18. robintick

    robintick Well-Known Member

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    Did you find any issues? :)
  19. burntcustard

    burntcustard Post Master General

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    I just tested this out and it doesn't seem to work? I'd love it to be back in for mods (3 years later I'm back on modding GW again, maybe this time I'll release something :D)
    NikolaMX likes this.

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