Discussion in 'Mod Discussions' started by wondible, August 29, 2015.
Why? Infinite metal? Undead wreckage? It's fine to not use in base game, but why spoil mod fun?
Are you sure? Squalls use that mechanic to degrade health.
@jables @mkrater @masterdigital Was this done by accident?
That's negative. Title says positive.
Ooh, that's odd indeed! I figured it would be senseless to allow negative regen but not positive. That is silly
I suspect the property was originally created for it's named purpose, but either they decided against it, or couldn't find an achievable way around the side effects.
Please Uber @jables @mkrater @masterdigital give this functionality back.
Eep another GW card of mine bites the dust. Please bring this back!
been looking for a way to make walls regen (like shield's) and this would fit perfectly, please
That was my original theory when this property was discovered - walls have no wreckage and small enough metal it would be hard to get reclaim off of them.
I'd love to be proved wrong on this, but I flipped the sign several times and could get it to go down but not up.
It's turned off for now because it was causing errors in TITANS and nothing in the base game was using it. We'll be working on fixing it in the future for modders that want to use it.
any way to make a mod to enable this until its properly fixed or is it some super code wizardry??
When I'm done with triage I'll switch commander regen back to the spawn-unit area-negative-damage hack, but that is all I know of.
If it was possible to have regeneration drain metal that would also fix the balance issue of reclaiming the unit for free metal.
While I'm asking for things, stuff like this could also use an in-combat toggle.
Dawn of War has a system where units regen outside of combat, but not while fighting so it doesn't factor into combat balance.
They also have a fun Daemon unit where they flipped it around, he loses health when not fighting because evil
Still wanting that fix
Looks like the issue was positive passive_health_regen applied to dead units that regenerated as zombies.
Resurrection is not currently supported in the sim.
It may be possible to reapply limited to non dead units. ie no resurrection.
Assuming I find no issues during testing positive passive_health_regen will be back in next update.
Did you find any issues?
I just tested this out and it doesn't seem to work? I'd love it to be back in for mods (3 years later I'm back on modding GW again, maybe this time I'll release something )
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