Moving on from this Poll: https://forums.uberent.com/threads/...-no-come-and-suggest-for-the-next-poll.56055/ I'm creating another based upon the suggestions the community made there. I'm of the opinion that Air is currently imbalanced, and even if it reaches as state comparable to that of SupCom, it will still be imbalanced for two major reasons: Its ability to inflict overlapped AOE Damage, leading to invasions and land/naval travel being practically impossible without fighter support - a serious problem when the Unit Cannon comes in, and only solvable with the prospect of inter-planetary aircraft. I hate this solution as if Air can only be countered with Air, it is patently imbalanced. Also, suicide runs on commanders/anti nukes detract from any kind of strategic/tactical game-play and invalidate most other units in the game apart from AA. Its unequalled freedom of movement coupled with this stacked damage. This is once reason I feel Air should be more expensive and slower to build - the advantage of avoiding terrain should not come easily. Spamming swarms of fighters also increases lag, and such a tactic being necessary every game in order to secure your base leads to repetitive and ultimately boring game-play. Anybody who has read me knows my opinion anyway, so I won't overdo it. This Poll: https://forums.uberent.com/threads/...al-and-big-guns-what-is-the-core-of-pa.54505/ makes an argument against the role of Air and Orbital, and explains why Ground/Naval Combat is more engaging. The Community largely agreed with this - However there is no debating the fact that Air must play a crucial role in game-play. It therefore should be decided how the stacked damage capacity of spammed air should be countered. This may come through a combination of solutions, so I will trust you guys to choose multiple answers without trolling ^^ Please bear in mind that some of these options may be overcome by sheer numbers, which exacerbates the stacked AOE problem with Air to my mind, as the economy in PA grows exponentially and allows spamming (quite rightly). Therefore I feel a behavioural macro solution is required, rather than simple 'stat tweak'. Edit: I forgot to put the option of 'I'm comfortable with Air, it's completely balanced or at least will be' - Please say so if this is you! Edit 2: Just came from a short game where I got simultaneously nuke-rushed and then my Commander spam bombed by T2 bombers. Took the same tactic next game, spammed several hundred T1/2 Fighters and Bombers, made a suicide run on the enemy's commander, killing him in 5 seconds flat. Very laggy game, not very long. I also spammed orbital fighters and won by numbers there first too. Can confirm this is the norm, and disappointing.