PM Feedback/Evaluation

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by joker, April 23, 2012.

  1. teapot

    teapot Post Master General

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    I'm down for a critique

    I'm actually more interested in reading others though... anyone care to post theirs?
  2. WildmanX2k

    WildmanX2k New Member

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    Sure:


  3. teapot

    teapot Post Master General

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    :lol: :lol: :lol:

    that was a pretty funny read... was he drunk for anyone else's responses?

    A lot of what he says about you is pretty spot on though. He is talking a lot about himself though lol
  4. RandomToon

    RandomToon Well-Known Member

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    Yes, he was rather inebriated. I will give you the cliff notes - although he likes me, I have not demonstrated any real slayer ability, and in order to make my assassin and support mean more I need to grow a pair of balls, speak up, and direct things more and not just sit back and let others do all the work.

    I did not get a grade, I got "just above par" over all. Also noted that I had no real ability in assault, gunner, or sniper. Sadly, in most PMs that is true so I can't even say he is wrong :?

    I did reply that I have been working on those classes to better understand their abilities so that I can better help direct them, and that I REALLY need to stop trying to play like others (I am not and never will be Chron, Wildman, Miracle, Skill, etc.) and find a style of my own that works for my abilities, but still gets the main job done. The next couple of weeks will be interesting for me - sorry if it will mess up my team for a little while :shock:
  5. WildmanX2k

    WildmanX2k New Member

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    I think pretty much everyone needs to speak up more in game. At least once a game I have to keep telling people to speak or we'll lose (usually ends up with a few grunts and callouts). Hopefully people will speak up when the Civil War starts.

    I'm retiring my Gunner from pick up privates, so people like you who want to get better at Gunner on my team can do so.


    Anyone else got any tips for sniper (aside from ice trap placements)? I feel like that's my next strongest class after Gunner and I wanna get better at it.
  6. joker

    joker Active Member

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    oh dear, my responses going public :?

    well i suppose if they want to they can lol..
  7. WildmanX2k

    WildmanX2k New Member

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    Was I not ment to? Can delete it now if you want.
  8. gunked

    gunked New Member

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    i believe thats a "B-" grade. Well thats what i would think if my Economics teacher told me that :(
  9. joker

    joker Active Member

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    i dont mind really. im just brutally honest with them so if people arent offended its all good. these forums need something interesting to read these days anyway.
    ^ this really is not such a terrible idea. it only will not work in the beginning, obviously for obvious reasons. but you play how you practice, if you practice pure aggression, good positioning, and putting yourself in risky situations where you are putting your slaying power and immediate decision making to the test, this is what will make you better. yes, i agree that each player has their own style of play that works for them, but the way you make it sound is that you need to put a cap on your potential just so it is more reasonable. the higher you set your standards the harder you will have to work at getting to that point and the better you will get. you shouldnt be satisfied with "good enough," that is if you are really looking to get a lot better.
  10. joker

    joker Active Member

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    all requested critiques thru this post completed
  11. WildmanX2k

    WildmanX2k New Member

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    :lol:

    Agreed.
  12. teapot

    teapot Post Master General

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    good critique chron... good advice/suggestions and you really broke it down well.

    I can agree with some of the stuff you said about my assault. I think I put way too much thought and focus into thinking how to help fix my team's problems, instead of trying to create problems for the other team to fix.

    glad you notice my beast assassin lol.

    yeah gunner critiques not required because I absolutely blow at it.
  13. joker

    joker Active Member

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    Thanks. its good to know when i get too old and need to retire from competitive MNC that i can always suit up and be an analyst
  14. crimsonautumn

    crimsonautumn Active Member

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  15. WildmanX2k

    WildmanX2k New Member

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    LIES!

    B+ =/= A and a half.
  16. crimsonautumn

    crimsonautumn Active Member

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    oh gullible little (deep voiced) wilmen
  17. RandomToon

    RandomToon Well-Known Member

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    I think C or C+
    Basically, a pretty good but not amazing pub player. Which is fine - if you can't take the critique don't ask for it ;)
    I was more interested in the "this is what you need to do be better" aspect and feel it was good advice over all.
  18. theyieldingram

    theyieldingram Member

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    Letter grade? B-? C+? SS?
  19. Deadpool FTW

    Deadpool FTW New Member

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    Lets get the obvious out of the way, your assassin is very good and lately you have been getting more smart kills with it and communicate pretty well. You are the strongest defensive assassin in my opinion, as in its the hardest to get bots in on you, but i would give 1 or 2 an edge in the pushing category. you sometimes get caught up in kills where u will give a chase for just a bit too much, or use juice for 1-2 kills when it could have been better spent sitting on and coordinating a bot+slay push down the lane at the enemy ball. kckzi imo is the best at primarily using juice for putting the ball down, and if you became more focused on that and only used juice for kills if you had ZERO chance of putting the ball down and REALLY needed to help out in regaining map control, it would jump your overall assassin play.

    but assassin is boring lets move on. you actually have a very underrated assault. you are pretty damn aggressive with it and i cant stress enough the importance of playing very aggressive with the assault, and your shot isnt that bad either. given your understanding of bot pushing and baiting others to make a bad decision, you should also play tank more. if i may toot my own horn here, i get better at every class from playing them all. i.e. playing all 6 classes will make my assault better, because i better understand how to approach/avoid good/bad situations, and it just gives me a stronger understanding of the overall gameplay and how to pick apart a team kind of like a Jenga-tower (as in attack in the proper order, killing the tank first creates bot pressure, which softens a team worse than killing the gunner in my opinion because your tank then doesnt get baited into 1v1 railgun fights and can hit bots more, and your assassin has total free roam).

    thats my evaluation for ya. thats what i think would make your assassin better, and what to look for in diversity if you chose to play more classes.

    These are the few simple things that make my assault what it is:
    1. Be the best player in the game, period. When you choose assault, you are the heart of the offense and make EVERYTHING happen and easier for your teammates. You need the arrogance and confidence that you cant be stopped and that the opposing assault is not in your league.

    2. Play unbelievably aggressive. You have to always be trying to make something happen. You cant care about your stats, at all. You are constantly flanking, diving at the support, isolating the tank the second he wanders to a vulnerable position, chasing after and charging the sniper, chasing after and finishing any kill, even if you will die, get that kill no matter what. If you are insanely aggressive on 5 spawns in a row, 3/5 times u will trade 1/1, 1/5 you wont kill anyone but still provide a good distraction, and 1/5 you will break down their team entirely for a significant push, as in you will kill the support, and then you or someone else will finish the gunner, then the sniper or tank are totally vulnerable, right there thats 2-3 kills and a huge push/play for your team all thanks to your relentless aggression and the opposing team while always trying to be ready for you, will NOT be able to be ready every single time you rush in on a flank or support suicide dive.

    3. Dont worry about the stats, worry about where the main fight is happening. If an assault plays passively for kills/juice/stats, and retreats when he gets hit up a bit, the fight will be AT BEST neutral map position or likely on your side of the map. If you are playing someone like skill or gunked who DO NOT push in with their assaults and rather patrol the middle, being aggressive will net you perhaps a 5-10 start, and them a 15-2 start, but when that ONE play happens, an assassin juice that gets a couple kills and rushes a lane, a gunner rocks their gunner/support and its 6v4, your tank gets juice, etc, when THAT play happens, since you kept the fight in THEIR base with selfless play, it will likely result in their ball GOING DOWN. likewise, if this happens while playing neutral patrolling slayer or passive for stats/juice/etc, all a play like that will do is result in a slight push in map position, or help get an anni, etc, and that players team wont win on anything short of a bad play on the enemy teams bot players, or a sneaky lucky play by your teams assassin, or gremlins. The more aggressive and selfless assault keeps his team in a game where the team is stacked against his favor, keeps his team with the upper hand with neutral teams, and causes absolute havok if his team has the upper hand in slaying power. the reason my stats end up looking good sometimes is when that BIG PLAY does happen for me, it opens the floodgates and i tend to go on a rampage for that life plus the next. in a game where i go say 30-20-20, i probably went 15-10-2 in those 2-3 minutes of chaos where the big break happens and i take advantage of where i put my team from my aggressive play, and 15-10-18 for the other 10-15 minutes of the match constantly fighting and pushing in playing aggressive. there are handful of other good assaults, but none come even close to doing what i do, and i almost always have the more deaths than other good assaults head to head, but also alot more kills and the win, all from that one big play.

    4. You are the teams bltch. every time someone calls out a weak player or complains about a tank, sniper, assault, etc bothering them, its up to you to hunt that fvcker down and take care of them. If you have a good sniper like kckzi on your team constantly getting harassed by someone like myself or teapot, jump to his aid and turn the mismatch into a 2v1, after a couple failed attempts at killing your sniper the assault will look elsewhere for work and your sniper will have alot more breathing room. if your gunner is say typical knave, a pretty good gunner, vs someone like miracle or wildman who are just simply better, KEEP going after his support. and if the gunner starts protecting his support, coordinate with your gunner on whats happening. i cannot tell you how many times for example on steel peel up top i will be playing keep away with the glass and the gunner+support because if he commits to either direction im going to kill his support. this leaves him either vulnerable to get sniped, blindsided by your teams gunner, or when he sees your gunner and makes his move, immediately pounce at his support and do everything u can to knock him away or kill him asap, then immediately go after the gunner who is likely weak from his gunner vs gunner gunfight (assuming he killed your gunner) or help your gunner finish him off, or maybe your gunner won bc you disrupted his heals. you can never ever put your own goals above the needs of the team and the assault is basicaly the "how can i make my entire teams jobs' easier" class. if you take out the tank every time he is isolated, even if it kills you in the end, a dead tank = total freedom for your assassin and no disctactions to your tank, which puts bots in your favor, which can create panic for the other team, and likely put the sniper on bot duty, which means he is not paying attention to you, then the sniper is a free target, next thing u know you killed the tank, the sniper, and their assault/gunner are chasing you out of their base while your gunner blindsides them since they are so focused on you. i cannot begin to tell you how many times miracle and i have pulled off that EXACT play lol

    in terms of aim, just keep practicing it. clawing definitely helps, i use 2 sensitivity. play pubs with no armor and bronze accuracy to make it harder on you to help sharpen your skills, or hell even no accuracy then put it on in the PMs. i also am a big advocate of the gold RoF, it helps you perform your suicidal crazy aggressive tasks much faster and is hell on gunners and tanks.

    talk alot, and LISTEN to what your team is saying, and HELP your gunner every way that you possibly can, and when you kill 1-2 people, or 2-3, dont patrol the middle or look around for bots to melee, jump on the spawn ring and throw a bomb at the front door when you expect them to be walking out, blow them in a random direction, hell even drop it off and wait for the support to walk out knock him in the ring then drop and charge him for the kill, hopefully you hit the gunner with it too and you can 180 and finish him off, then go look for the sniper and charge him off the map! these are the kinds of killing spree plays ive made COUNTLESS times that create the big play that has won me ALOT of PMs. be the best player on the field, be a constant relentless pain in the a$$ and throw them off their game, and dominate.

    p.s. i use RoF/Armor/Acc
  20. crimsonautumn

    crimsonautumn Active Member

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    l2qoute.

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