Please critique these builds.

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by Wandrian Wvlf, October 27, 2010.

  1. DeadStretch

    DeadStretch Post Master General

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    :D
  2. Wandrian Wvlf

    Wandrian Wvlf New Member

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    Yeah...the whole jumping thing. I have like an hour of experience in Crossfire, first thing on my mind when I see an Assassin and I'm a Tank isn't jumping, it's...

    BURN THE WITCH!
  3. No-Blood

    No-Blood New Member

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    I've inadvertently started to run this build. I though I was being original till I re-read this thread and realized I probably picked it up from here.

    So far it's working out great, with the perma-speed boost the need for armor is almost completely nullified.(Dehm face stabs. >.<") I disagree with you stating that the cloak is useless against the other team, if you use it right you can scare the pants off of any Pro and get them to follow you to hell and back.

    I will state, however, that so far I've only used this in the Pubs, so it's untested in a competitive arena.
  4. DrSnaggletooths

    DrSnaggletooths Member

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    I pretty much alternate main of sniper & gunner

    Gunner - Not bad, although I personally would re-arrange the order a bit and toss accuracy in there. Chances are, if you're running a build like this, you know how to play gunner, so you don't really need clipsize because between crit and RoF, people are dying fast enough to where everyone is dead so you have time to reload. Likewise, you're probably also pre-spinning your duals, so you're getting the most out of your rounds and can invest in MORE firepower as opposed to trying to support [potentially] bad aim. That said, I would say too if you're feeling like you're dying too much because you're getting caught reloaded, I'd invest in reload speed before clipsize (as that's the real issue) and start practicing picking your reload times & spots.

    Sniper - I would say RoF is a must, unless you're just headshotting people constantly. I don't see a lot of point in regen, to be honest, as unless you're ducking to cover REALLY quick, you're probably going to die. So I'd say you'll have better survivability with armor. I don't see a huge purpose to speed, but if you need to move fast, that's fine. Agree on skill, def. a must if you plan on being of any use killing pros and controlling lanes.

    Update: Just read one of your other posts in this thread seeing you're trying to keep the build with its original little paragraph :) That said, for sniper, I would say since that build is based on harassing, and not killing, I'd drop health regen for armor. Ultimately it's going to give you greater survivability over heath regen.
  5. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    You would be right, but this is a tank class.

    *Praying this hasn't been addressed on the pages I haven't read yet*
  6. TOM12121112

    TOM12121112 New Member

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    for the tank, try armor, rof, and clip. armor gold and passive allows for surviving back-stabs and headshots.

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